VaruunKaruk Posted May 25 Report Posted May 25 Hey folks. Looking for some help on how to solve this issue. The Realsmoke mod had issues whenever we had a smoke source underground, it would produce a smoke entity that incorrectly collided with real blocks, triggering so many errors that the server would actually shut down This is the Mod. https://mods.vintagestory.at/realsmoke We uninstalled the mod because we would have this happen enough that the server crashed. After we uninstalled the mod, the server continues to crash, but for a different reason: 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Notification] Client 2 disconnected: Server shutting down - Too many errors detected. See server-main.log file IS there any way to clear the smoke entities from chunks so this stops? Thanks
VaruunKaruk Posted May 25 Author Report Posted May 25 Forgot to mention, this was the error when the mod was installed: 24.5.2026 21:04:44 [Error] Exception: Operations that change non-concurrent collections must have exclusive access. A concurrent update was performed on this collection and corrupted its state. The collection's state is no longer correct. at Vintagestory.GameContent.BlockShapeFromAttributes.getCollisionBoxes(IBlockAccessor blockAccessor, BlockPos pos, BEBehaviorShapeFromAttributes bect, IShapeTypeProps cprops) in VSSurvivalMod\Block\BlockShapeFromAttributes.cs:line 398 at Vintagestory.GameContent.BlockShapeFromAttributes.GetCollisionBoxes_Patch1(BlockShapeFromAttributes this, IBlockAccessor blockAccessor, BlockPos pos) at RealSmoke.RSCollisionTester.<>c__DisplayClass12_0.<GenerateCollisionBoxList>b__0(Block block, Int32 x, Int32 y, Int32 z) in /home/aaron/Documents/Projects/XyrVexus/RealSmoke/RealSmoke/src/Gas/CollisionDetection.cs:line 157 at Vintagestory.Common.BlockAccessorBase.WalkBlocks(BlockPos minPos, BlockPos maxPos, Action`4 onBlock, Boolean centerOrder) in VintagestoryLib\Common\API\BlockAccessorBase.cs:line 348 at RealSmoke.RSCollisionTester.ApplyMovement(Entity entity, EntityPos entityPos, Single dtFactor, Vec3d& newPosition, TagSet porousTags, TagSet semiporousTags, Single stepHeight, Single yExtra) in /home/aaron/Documents/Projects/XyrVexus/RealSmoke/RealSmoke/src/Gas/CollisionDetection.cs:line 35 at RealSmoke.EntityBehaviorGasPhysics.OnPhysicsTick(Single dt) in /home/aaron/Documents/Projects/XyrVexus/RealSmoke/RealSmoke/src/Gas/EntityBehaviorGasPhysics.cs:line 132 at Vintagestory.Server.PhysicsManager.DoWork(Int32 threadNumber) in VintagestoryLib\Server\PhysicsManager.cs:line 1133 24.5.2026 21:04:44 [Error] Error while enumerating tickables. Tickables total count is 66921
LadyWYT Posted May 25 Report Posted May 25 2 hours ago, VaruunKaruk said: IS there any way to clear the smoke entities from chunks so this stops? The only thing that comes to my mind is reinstalling the mod on the server and then making sure that nothing is burning--no kilns, torches, or anything else that could produce smoke. That way all the smoke has time to dissipate and you should hopefully be able to remove the mod without issue. Otherwise, I'm not sure. You could also make sure that you have the latest version of the game and mod, since if you're running an older version you may be encountering an issue that a new version fixes. 1
scr3wballl Posted May 25 Report Posted May 25 I've seen cases where mod was added on worldgen, becomes part of code, so if/when its removed later it causes just this.
VaruunKaruk Posted May 25 Author Report Posted May 25 So Realsmoke has a command to despawn all smoke, you can also disable smoke generation. once i did that there were no more smoke entities. then was able to uninstall. Thanks for the help everyone. 3
cryptagion Posted May 26 Report Posted May 26 If you read the mod page, it lists the command you need to run before removing it so that all the entities are deleted. 1
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