Vyralator Posted June 5 Report Posted June 5 So I don't quite have an idea for a perfect solution, but one thing that I wish I could do more in the game, is go on long outdoor adventures. However usually the problem is that if you don't want to die at night you either need to be home by sundown or build yourself a quick dirt cube to sleep in, which kinda breaks the immersion of getting to sleep by a campfire in the open. I wonder if this could be addressed by making the calm rift activity periods last longer and be more predictable. Like having some way to get a weather forecast (maybe with some error bars) when the next calm period will start and how long it will last for. Or maybe tie it to temporal storms where after a storm it is guaranteed to be calm for, for example, 5-10 days before rift activity starts slowly picking up (on average) before culminating in a storm again. 4
Rainbow Fresh Posted June 5 Report Posted June 5 The culmination of increasing rift activity leading to a storm (with variations still, so it can still be fluctuating between "low" to "apocalyptic" but the upper ceiling increases and eventually the lowest becomes not calm?) sounds like a great idea. 1
BurgerDaddy Posted June 6 Report Posted June 6 Wonder if there’s a mod for that, seems plausible that it would not be that difficult to do.
Lampookie Posted yesterday at 06:04 AM Report Posted yesterday at 06:04 AM I think the motif alone could be changed slightly, given the 3 notes of uneasy machinery they play, it goes from scary at first, to anoying.
KyoShinda Posted 15 hours ago Report Posted 15 hours ago Tent recipe that requires like 15 leather + straw bed and it allows you to sleep w/o being f'ed with
e8747e6c4e0ceedb55ae841fe9 Posted 4 hours ago Report Posted 4 hours ago I honestly kind of wish the temporal storms functioned like an actual weather storm, and they roamed around areas. It would make it so you could actively chase the storm as well, maybe track it to a particularly unstable region for harder enemies and better loot. Similarly, I think the temporal storms should be something you mostly only experience outside, on the surface, so it should be possible to realistically shelter in place and avoid the thing. Maybe the storm also gets harder the deeper towards the center you are, so most of the time, when you get hit with a temporal storm, it's probably just going to be on the skirts of the storm, unless you're unlucky. A last and most ambitious thought I had for the temporal storms, and temporal stability in general, is I'd like it if you could actually get lost in the rust dimension somehow. For example, I'd love it if you could go to the 'eye of the storm' of sorts, and your gear just flips the hell out, and you could get lost in a tumultuous dimension where everything's decayed, windy, dusty, and there you could maybe find more abandoned structures, rusted away ruins of forgotten ages, and fight greater horrors. Then, after wandering enough, or killing enough, or maybe finding a temporal gear, you could restore yourself back to the overworld.
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