Trex_Crazy Posted June 5 Report Posted June 5 I very much enjoy the monster design and how they work in this game. Since they have multiple behaviors, idle behaviors, tactics, etc. And I think bowtorn are quite interesting, for several reasons, because instead of standing there eating damage and point blank shooting you they try to retreat to get a better shot. (Also they usually retreat to other enemies to distract you, but idk if thats their ai or that monsters tend to spawn with other monsters. And the enemies just happen to be there) That said one thing I'm not a fan of is that when retreating and they reach a dead end, usually in caves, they don't realize "theres nowhere left to run" and just kind of tweak in the corner trying to run harder into it. Obviously I don't know the technical side of this but it would be nice if they had a way to realize they're stuck in a corner and the only option is to fight. (I mean they do turn around every once in a while to poke you when chasing them, whether they're in a corner or not, but that seems to have a long cd inbetween attacks.)
Heegrim Posted June 5 Report Posted June 5 It would be nice if they had a cowering animation when they get stuck so you almost feel bad for them when they get cornered and stop attacking. 2
Recommended Posts