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Posted (edited)

Since modularity is being looked at in the context of armor, I hope that the player inventory/bag system will also get a similar treatment eventually.

In it's simplest form, bag spaces on the hot-bar could correspond to different attachment points on the model (for example: left-hip, right-hip, front, back) with an individual-button option for each to make it visible or not. Visually displaying the bags that provide the player's inventory on their character model could add a lot of customization to player appearance, just so long as it is an optional setting (after all, we always need our inventory, but might not always want the bags as part of our outfit).

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That alone would be a great addition, but making the most of it would also mean introducing more bag variants. I don't necessarily mean having more things like the Mining bag (though that would be nice), but more of a slight rework (really a "rephrasing") for the current inventory tier system: Instead of the first tier of bag being the "hand basket," which always has to be made out of cattails/papyrus anyway, have it be the "Woven/Grass" tier, with multiple different bag types/models within it (basket, sack, sheath, quiver, sling/bandoleer etc...), and the same advancing to the "Hide" tier, "Linen" tier, and so on like is already the case.

To be clear, the number of inventory slots will remain tied to the material tier (nothing changes there from how the system is already set-up). The bag variants within each tier would be primarily aesthetic, displaying a different visual model when worn, and sometimes a relevant inventory item sticking out of it (your falx in the sheath, arrows in the quiver, spears or sticks in the sling). 

There could be room to have different bag variants, or attachment points, that provide advantages for preservation or specific item stacking, but, for now, the main idea would be to have more options for visual expression (not to mention find a practical way of introducing tool holsters/weapon sheaths and quivers).

Edited by Perdido Street
Clearer title + better explanation
  • Like 4
  • Perdido Street changed the title to An Option to Display Inventory Bags on our Character Model
Posted

I like the idea of different attachment points for different bags. I think they should do away with the 4-backpack system if favour of having a dedicated slot for each with a bit more variability between them besides just more inventory slots. I also made a post about that before. 

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