hellomisterme01 Posted June 15 Report Posted June 15 (edited) Is there a way to view the current fish population of a body of water? Through a command or something of the sort like how you can use the debug to find latitude/longitude? Edited June 15 by hellomisterme01
CastIronFabric Posted June 15 Report Posted June 15 7 hours ago, hellomisterme01 said: Is there a way to view the current fish population of a body of water? Through a command or something of the sort like how you can use the debug to find latitude/longitude? I do not think so, I might be wrong on this but my understanding is that fish population is determined by 'chunk' not specifically a body of water. So if you over fish one pond it would affect the other pond if you are in the same chunk which I think is 32x32.
MKMoose Posted June 15 Report Posted June 15 (edited) 8 hours ago, hellomisterme01 said: Is there a way to view the current fish population of a body of water? As pointed out, fish population is not tied to the body of water, but it's not tied to chunks either. This is comprised of two aspects: Animal maps that determine which fish species can spawn in a given location, which may differ for every (X, Z) location - you can technically extract them using the command /wgen region animal (you'll get 9 17x17 maps that look something kind of like this: for the 512x512 region you're in), and frankly it's probably not going to be of much use. I don't even remember how to interpret them exactly, and there might be something I'm forgetting but I seem to recall that it's interpolated and compared against 128 to get the binary result. A mod could access that information and display it neatly, even in-game, but you'd have to make it yourself or ask in the modding channels for someone to make it. Gradual fish depletion, which operates on 8x8 areas and allows you to get at most 12 fish per 14 days from each of these 8x8 areas - this cannot be previewed in any way in the vanilla game as far as I can tell, and again there's no mod that currently does this that I could find. Edited June 15 by MKMoose 1
CastIronFabric Posted June 15 Report Posted June 15 9 minutes ago, MKMoose said: As pointed out, fish population is not tied to the body of water, but it's not tied to chunks either. This is comprised of two aspects: Animal maps that determine which fish species can spawn in a given location, which may differ for every (X, Z) location - you can technically extract them using the command /wgen region animal (you'll get 9 17x17 maps that look something kind of like this: for the 512x512 region you're in), and frankly it's probably not going to be of much use. I don't even remember how to interpret them exactly, and there might be something I'm forgetting but I seem to recall that it's interpolated and compared against 128 to get the binary result. A mod could access that information and display it neatly, even in-game, but you'd have to make it yourself or ask in the modding channels for someone to make it. Gradual fish depletion, which operates on 8x8 areas and allows you to get at most 12 fish per 14 days from each of these 8x8 areas - this cannot be previewed in any way in the vanilla game as far as I can tell, and again there's no mod that currently does this that I could find. thanks that is very good because I have four large ponds in my immediate area so this is good to know
HalfAxd Posted June 15 Report Posted June 15 I don't use the fishing mechanic because it feels like a fish generator... it's not organic. Same for some of the mods that have fish traps... it's the wrong vibe for me.
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