KyoShinda Posted 5 hours ago Report Posted 5 hours ago (edited) A separate action mode where you do a little challenge game tailored to each class to unlock the class (yes, they would all be locked until you complete their challenge). It would kind of be like a tutorial mode for the classes too. Hunter: You're on an expedition in steep jagged rocky mountains to hunt a bear and some wolves with a spear and bow with limited arrows. Malefactor: You have to travel uhh ~4,000 blocks on foot and forage to stop from starving Clockmaker: You're in a cave fighting a swarm of locusts and have to retrieve an artifact. Blackguard: Bar fight and tight rope walking after you drank a barrel of ale Tailor: You collect flax twine in the fields and have to craft garments for the king that will impress him (pre-rot period?) NEW CLASS Alchemist (this class is loosely inspired by a specific character ifykyk: You're inside underground rooms during an endless heavy temporal storm to collect a large book of wonder. (Alchemist weapon: acid-coated mace. Dressed like a wizard. They're special craftable would be a chemistry set which would allow you to produce the acid to add to the mace/temporal ooze which you can craft a temporal bomb with to slow down actions of enemies in a large area/a chemical that when dumped on ground turns into crystal spikes to be laid as traps). Bronze contraptions would also be added to the game. I assume y'all might have better ideas for alchemist class (or maybe an inventor) abilities/craftables and uses for said contraptions but these are just what I could grab off the top of my head. Edited 5 hours ago by KyoShinda
LadyWYT Posted 4 hours ago Report Posted 4 hours ago 48 minutes ago, KyoShinda said: A separate action mode where you do a little challenge game tailored to each class to unlock the class (yes, they would all be locked until you complete their challenge). It would kind of be like a tutorial mode for the classes too. It's an interesting idea, but I don't really see a point. Players should be able to pick the class they want to play upfront, without needing to jump through extra hoops just to get to the class they want to play, at least in the context of Vintage Story. Tutorials for each class aren't really needed since while each classes does have advantages and disadvantages, none of the traits are strong enough that the player will need to drastically alter their playstyle to accommodate.
KyoShinda Posted 4 hours ago Author Report Posted 4 hours ago True, I just thought it'd be interesting to have a endless temporal storm mode although I guess you can technically do that standing on top of one
LadyWYT Posted 4 hours ago Report Posted 4 hours ago 1 minute ago, KyoShinda said: I just thought it'd be interesting to have a endless temporal storm mode although I guess you can technically do that standing on top of one Luckily, there just so happens to be a mod for that: https://mods.vintagestory.at/notemporalstability
Recommended Posts