Tyron Posted September 2, 2017 Report Share Posted September 2, 2017 Dynamic VintariansVersion 1.4.3 is ready for download in the account manager. I wanted to push out flint tool knapping with this update, but got ambushed by a wave of bugs that made me question if my machine i'm testing on still is working correctly. Well I hope I fixed all the annoying ones. Flint knapping will have to wait until the 1.4.4 release. Anyhow, I hope you enjoy the addition of dynamic lights, that should make caving and night time exploration a lot more interesting! Game Updates Feature: Dynamic Lights Held and dropped light sources now illuminate the world Current dynamic lights limit is 5, configurable in the graphics settings Feature: Scene Gamma Levels can no longer be changed in Survival Mode Feature: New Creatures Completed the Wolf family (Females and Pups) Bighorn Sheep Family (Male, Female and Lamb) Feature: World Generation Updates Lakes now generate Seabeds (Sand, Gravel or Muddy Gravel) Deep Lakes now grow seaweed Caves intersecting lakes should now be actually fixed Feature: New blocks Iron Doors, Iron Fence (only in creative mode for now) Aged planks, aged chair, aged table, aged bed (only in creative mode for now) Aged planks with blue wallpaper (only in creative mode for now) Seaweed Muddy Gravel Feature: Ice is now slippery Feature: Pausing - Entering the escape menu in single player now pauses the game Feature: "Meta Block Mode" for Creative Mode Toggled with CTRL+F4 Allows placement of special meta blocks for use in special schematic export configuration Feature: Reduced memory consumption of a standard singleplayer session by 200 MB Feature: Can now place empty mobile containers inside normal survival slots Feature: Significantly Improved the WorldEdit Flood Fill tool Can now toggle to check for enclosure Actually works in an understandable way now Added ability to do 3D flood fill Tweak: Lava splash particles now also glowing. Tweak: Long text in text input fields now scroll horizontally to stay visible Tweak: Reduced amount of surface copper ore Tweak: Player walking now wobbles the camera slightly with step sounds in sync with the wobble. Step sounds now also hearable for other players in multiplayer. Tweak: Sprinting now makes you hungry 33% faster Tweak: Sapling growth size now randomized Tweak: Redone wooden bed graphics to be more consistent Tweak: Added a copy-to-clipboard command: .cp .cp posi: Copies current position to clipboard .cp chat: Copies current chat history to clipboard API Tweaks: Side property now also in IWorldAccessor BlockBehaviors now also available on the client Fixed: WorldEdit Import tool source definition not working with subfolders Fixed: Unknown items now also use the unknown texture instead of being invisible Fixed: Breaking light sources leaving behind a slight tint on the blocks Fixed: Game crashing when the server tries to load a creature whose type is unknown (i.e. by a previous mod). Now these entities will get deleted instead. Fixed: Drifter animations broken in several ways Fixed: Rare crash when exiting the game Fixed: Jerky movement of dropped items Fixed: Miiight fix a driver crash on amd cards related to clay forming Screenshots Seaweed and muddy gravel as seabed Bighorn Sheep Some of the new blocks (available in creative mode only atm) View full record Link to comment Share on other sites More sharing options...
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