Jump to content

Dynamic Lights (v1.4.3)


Tyron

Recommended Posts

Dynamic Vintarians
Version 1.4.3 is ready for download in the account manager.

I wanted to push out flint tool knapping with this update, but got ambushed by a wave of bugs that made me question if my machine i'm testing on still is working correctly. Well I hope I fixed all the annoying ones. Flint knapping will have to wait until the 1.4.4 release.

Anyhow, I hope you enjoy the addition of dynamic lights, that should make caving and night time exploration a lot more interesting!

 


Game Updates

  • Feature: Dynamic Lights
    • Held and dropped light sources now illuminate the world
    • Current dynamic lights limit is 5, configurable in the graphics settings
  • Feature: Scene Gamma Levels can no longer be changed in Survival Mode
  • Feature: New Creatures
    • Completed the Wolf family (Females and Pups)
    • Bighorn Sheep Family (Male, Female and Lamb)
  • Feature: World Generation Updates
    • Lakes now generate Seabeds (Sand, Gravel or Muddy Gravel)
    • Deep Lakes now grow seaweed
    • Caves intersecting lakes should now be actually fixed
  • Feature: New blocks
    • Iron Doors, Iron Fence (only in creative mode for now)
    • Aged planks, aged chair, aged table, aged bed (only in creative mode for now)
    • Aged planks with blue wallpaper (only in creative mode for now)
    • Seaweed
    • Muddy Gravel
  • Feature: Ice is now slippery
  • Feature: Pausing - Entering the escape menu in single player now pauses the game
  • Feature: "Meta Block Mode" for Creative Mode
    • Toggled with CTRL+F4
    • Allows placement of special meta blocks for use in special schematic export configuration
  • Feature: Reduced memory consumption of a standard singleplayer session by 200 MB
  • Feature: Can now place empty mobile containers inside normal survival slots
  • Feature: Significantly Improved the WorldEdit Flood Fill tool
    • Can now toggle to check for enclosure
    • Actually works in an understandable way now
    • Added ability to do 3D flood fill
  • Tweak: Lava splash particles now also glowing.
  • Tweak: Long text in text input fields now scroll horizontally to stay visible
  • Tweak: Reduced amount of surface copper ore
  • Tweak: Player walking now wobbles the camera slightly with step sounds in sync with the wobble. Step sounds now also hearable for other players in multiplayer.
  • Tweak: Sprinting now makes you hungry 33% faster
  • Tweak: Sapling growth size now randomized
  • Tweak: Redone wooden bed graphics to be more consistent
  • Tweak: Added a copy-to-clipboard command: .cp
    • .cp posi: Copies current position to clipboard
    • .cp chat: Copies current chat history to clipboard
  • API Tweaks:
    • Side property now also in IWorldAccessor
    • BlockBehaviors now also available on the client
  • Fixed: WorldEdit Import tool source definition not working with subfolders
  • Fixed: Unknown items now also use the unknown texture instead of being invisible
  • Fixed: Breaking light sources leaving behind a slight tint on the blocks
  • Fixed: Game crashing when the server tries to load a creature whose type is unknown (i.e. by a previous mod). Now these entities will get deleted instead.
  • Fixed: Drifter animations broken in several ways
  • Fixed: Rare crash when exiting the game
  • Fixed: Jerky movement of dropped items
  • Fixed: Miiight fix a driver crash on amd cards related to clay forming
     

Screenshots

Seaweed and muddy gravel as seabed
2017-09-03_18-21-42.thumb.png.a06591a49307b331242a132c0213978d.png

Bighorn Sheep
2017-09-03_18-20-37.thumb.png.993d51695a722b60cfd8828bf4044e23.png

Some of the new blocks (available in creative mode only atm)
2017-08-31_21-39-46.thumb.png.e2b0f7f196514a59da14e741fb8d5364.png


View full record

Link to comment
Share on other sites

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.