Nathan Flaminio Posted Sunday at 05:13 PM Report Posted Sunday at 05:13 PM Can we get a fix for the wind/cold inside of buildings? I get too close to a window in my workshop, my Seraph puts his arm up to block the wind. (Workshop counts as Room and Greenhouse). My armor stand with Chain Armor next to the window is frozen. Plants are blowing and freezing inside of greenhouses, not just by the windows, the entire interior. At a certain point, I can understand the freezing, but there shouldn't be any wind at all in a completely enclosed space. Smithing on an anvil Can we move the Tooltip up a bit? The words appear on the ingot being worked into an item. Can we get it off the item completely? I still have some trouble seeing the height of voxels when smithing large items. Is there something that can be done to better show differences in height levels when smithing things like Anvils? Windmills The new Large variant is underpowered for the amount of resources spent to create it, especially compared to the new Waterwheels. There seems to be some discrepency with getting them to properly detect wind-levels; My Windmill attached to the Quern in my main house seems to be running at ground-level wind values instead of the wind at the height of the rotor. HUD shows 26% wind while indoors at ground-level, quern doesn't move. Climb the ladder, HUD shows 96% wind, sails start to spin again. I've tested this repeatedly. At a distance, you can see the sails spinning at my workshop much faster than the sails at my house (which often doesn't spin at all), even though they're the same height. When visibly targeting the rotor, it then seems to detect the windspeed and starts spinning again. Both are the newer Large Windmills. Height of windmills for both buildings is 225, sea level is 165. Full sails. Also, can we get vertical Clutch/Transmissions for the Querns? I had a few more things, but now I've forgotten (because I'm old and haven't had my coffee yet...) 3
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