Sindalash Posted July 21 Report Posted July 21 Background: I would like to settle near an ocean - but have had horrible luck finding any in several games. I finally turned to the /tp command to try and find out whether there's one nearby before investing hours of gameplay... but I don't want random explored spots on my world map. Copying the file in the VintageStoryData/Saves folder to a backup location and replacing it afterwards still left the places I teleported to shown on my map Copying the last-modified file from VintagestoryData/Maps to the backup location and replacing it afterwards... same deal. The map was still revealed in those locations after restoring the backup. So what I'm asking is: where is the "these tiles are explored already" information stored? Can I roll map exploration state back without deleting the file in /Maps entirely and starting over? (which I'll do right now for new-new games so it won't hurt, but isn't a good option for older saves) ... and as secondary question: when I deleted the map file and loaded the game, the map was unexplored (as expected). When saving, a new map file was created (as expected). When I deleted the new map file and restored both savefile and map file from before... the map was still unexplored in the save. Is "map file X belongs to savegame Y" stored separately somewhere, and the game is now looking for the new one?
Professor Dragon Posted July 21 Report Posted July 21 (edited) Not what you asked, but a different approach. If this is a NEW world, then (A) copy the world seed (B) Save the world configuration (C) make a new world with BOTH of those settings. I think you should find the water in the same place, and there will be no map markings. Otherwise, I'm sure we can work out the answer to your original question . . . although you seem to be hitting the right areas(?). Professor Dragon. Edited July 21 by Professor Dragon
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