Tasshroom33 Posted August 7 Report Posted August 7 (edited) The Quern Wars "The Quern Wars" | Fresh 8-28-2026 | RP | Faction PvP | Faction Claims | Alliances Hey! We are launching a new modded faction PVP roleplaying server. 2 old IT career dudes who have hosted a handful of servers for different games (minecraft, space engineers, 7 days to die, project zomboid, life is feudal, valheim, abiotic factor, empyrion galactic survival). Server wipe on 8-28-2026 Friday around noon ET, hybrid public-whitelist Discord: https://discord.gg/95dRQPerRE\ IP: on discord We are looking for people to join the community and help shape the server into something folks who like to RP and PVP will enjoy! Frequently Asked Questions: Can I lose my base offline: No What is this white bar: It's part of the Tass Bodyfat bar, eat food to gain fat, when starving the fat drains. Can I ally with other factions? Yes Can I make a shop to sell goods? Yes Can I assign special permissions to areas\guests\other roles? Yes Why is the snow so deep? Snow is up to 4 blocks deep depending on temp\precipitation in your area (Tass Hardcore Winter mod) Leaderboard: Faction Claims: Faction Menu: Hardcore Winter: Dinos: Players: My Dead Brother: Mods: Our Custom Mods: TassBetterFish (small , med, large fish) TassFactions (chunk based claims and leveling system, siege and raid pvp systems, trade-shops, fog of war, TasshroomBodyFat (store up fat when eating while full, lose it when starving or death) TassHunting (arrows stick into creatures, blood trails, arrow/bow balance) TassModFixesTweaks TassDownedTweaks TassHardcoreWinter (4 block tall possible snow, realistic temperature, custom snow/melt logic, blizzard sounds/graphical updates) StatusHUDContinued (patch mod for room temp) Terrain Generation: Terra Pretty TerrainSlabs PlaceOnSlabs Rivers Other Mods: GrassToRopes ProspectTogether (share your prospecting with others) TemporalSymphony (more terrifying temporal events audio/visual) AutoMapMarkers BetterLoot (rust creatures drop things) Butchering (hook and bleed animals) Downed (custom hook for configurable self pickup/hourly timers/pickup teamates) EyesGlowInTheDark Farseer Footprints (track footprints) RealSmoke (more realistic smoke) StepUpAdvanced (auto step up on blocks) Verticality (hold R to grab and pull yourself up to 3 blocks tall) Vigor (stamina mod) VSRoofing (more realistic roofing and angles of roof verticality) XLibFork (rgp level up system) StorageTweaks (auto sort and auto dump and favorites) XSkillsFork XSkillsGilded ImmersiveFoliage (hear animals that pass through leaves/brush) ManualDough (make dough by right clicking a water bucket) ItemPickupHighlighter (find your arrows) Looking into caves\dino's\stone chisels Library\Dependencies: ConfigLib Edited September 5 by Tasshroom33 far more detail
Tasshroom33 Posted August 21 Author Report Posted August 21 Updated the post! Still looking for more members. Hopefully see a raid between IronBeards and BrokeasF*** soon.
Tasshroom33 Posted August 27 Author Report Posted August 27 Server wipe on 8-28-2026 Friday around noon ET, hybrid public-whitelist
Tasshroom33 Posted August 30 Author Report Posted August 30 Added a leaderboard: Updated most of the Tass mods: All animals now have either none/thick-skin/armor. Mostly a mechanic to balance dino's and tougher enemies like bears. This means that thicker heavier animals have a higher chance to have arrows/spears not penetrate their thick hide/armor, adjusted per metal type tier Flint tools will no longer stick/penetrate heavily armored dino's like anky, copper is required Rebalanced meat/fat/hides, and added a hybrid meat system where mobs drop both types of meat instead of just 1 type (no more 40 pelts for 1 minute worth of work killing 1 dino, which was the default dino mod balance or lack thereof) Removed the "player x has left" message Fixed the Dino mod defaulting to "player has died to wild animal" it now specifically states which animal family - common name Removed collision from branchy leaves, normal leaves already had none Set creature step up speed to slightly less than player (it was less than half before). Animal vs animal creatures result in a bone carcass not a lootable meat carcass Predators now hunt livestock, wild game, rival predators and drifters Patched the default dino mod behavior of creatures footsteps only being heard when you look at them (now you can hear them behind you) Fixed a bug where smoked salted meat lasts 11 years in a cellar vs other obvious things like lasting longer than 3 year grains Food is now balanced by calendarspeedmult (time in a day) and (time speed) config options Food is now balanced by month instead of a random mix of (real life time OR days OR month OR year OR ect) so unified Started work on fixing the base vs game issue where players sometimes go invisible requiring a client reconnect (this is the result of players 3d model/animation becoming out of sync but the game does not periodically requeue or check for this issue)
Tasshroom33 Posted September 1 Author Report Posted September 1 Arinna added to the whitelist Also looking into the recent configlib\maltiez drama regarding malware and blacklisting/crashing mods he deemed cheating
Tasshroom33 Posted September 2 Author Report Posted September 2 Crabbles, Esperal, Kmicic(Wodnik) added to whitelist
Tasshroom33 Posted September 3 Author Report Posted September 3 Configlib has been removed from the ModDB so we have removed it from the server.
Tasshroom33 Posted September 5 Author Report Posted September 5 Made quite a few changes last night. Finally fixed the vanilla permissions bug with doors properly (where spam clicking would send the client prediction and allow opening of doors you didnt have permission to). Including medieval expansion gates/drawbridge and vanilla trapdoors and double doors ect Power is now 10 for teleport (does not use power if you use a temporal gear) Faction power "presence" (you in enemy territory during a siege/raid) drain that used to only drain the defending faction now drains the attacking factions power as well, an attacking factions home base is thus weakened during raids/sieges Faction power now plays a bigger role on the timer for how long raids/sieges last for capitol and each ring one at a time, its 20 seconds per power, a far easier calculation than before You can no longer teleport while downed You can no longer teleport to players who are pvp flagged/damaged/bleeding/moving Added a 3rd teleport option to /f spawn, a second spawn to the world spawn New players will spawn at world spawn, faction members will use /f spawn Power is set to 10 power per hour (but can be overloaded with 2 kills to 20 power per hour, this can stack for multiple members in a faction) The buffer zone territory around your faction claim has been adjusted to let non faction members do ANYTHING other than break/place blocks (so harvest crops, take things in chests,ect is included)
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