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Posted
6 minutes ago, pinkdovess said:

hi i have v little experience modding vintage story and my world likes to crash every now and then.

Is there a crash report getting generated in addition to the log files? That often provides specifics about a crash that can be easier to figure out than a log file. That being said, I already see some issues here.

First off, you're running the most recent game version--1.22.6. Your mods, however, aren't necessarily up to date for this game version. Older mods do sometimes work on newer game versions, however, 1.22 uses .net 10(older game versions do not) and saw other code changes that broke a lot of older mods. The first mod listed in the logs is Abandoned Kingdom, which was last updated for 1.17.9--that's five game versions behind the current. The "haybales" mod(I think it's this one: https://mods.vintagestory.at/haybales#tab-description ) is also long out of date, being for game version 1.19.3. There are probably others as well, since I didn't go through the entire list.

In any case, the first order of business is going to be double-checking your mods and making sure they're all updated appropriately for 1.22, or otherwise have been verified to work correctly on 1.22. Also make sure that you have the correct dependencies installed for mods that require them. Once you've completed this step, I would recommend testing your mod list first before committing to a world, making sure that everything is playing together nicely with no obvious hiccups. If you do run into an issue and it's not obvious which mod is at fault, the easiest way to figure it out is to disable them all and re-enable them one by one, testing them as you do so. The longer your mod list, the more tedious it is, but it will be very obvious which mod is the problem when the issue resurfaces.

 

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