Routhinator Posted Monday at 04:53 PM Report Posted Monday at 04:53 PM I have been searching for any sort of answer on how to delete all prospecting points or reduce the samples to a certain number per area. I cannot see most of the map with the prospecting I had to do to find halite, and the area is just useless now from the perspective of the prospecting map usability. Right clicking and confirming delete on each one will take days of real time, not to mention in game time. I don't see a command or a json file for this.. Unless I'm missing it? 1
Professor Dragon Posted Monday at 10:20 PM Report Posted Monday at 10:20 PM (edited) Hello @Routhinator, You are not missing anything. This is not a trivial exercise. If you do this, let us a know with a short write-up. Thanks. The map details are stored separately to the game save files, in your Maps folder, in a SQL database. You'll need to use a SQL editing tool (SQLite) or something to get to them - as I understand it, I have NOT done it. See this post for some guidance: EDIT There are Commands to List and Remove waypoints within Vintage Story. However, these do NOT include Prospecting data. LIST ALL WAYPOINTS /waypoint list REMOVE A WAYPOINT /waypoint remove [number] I just mention that, to save confusion. I'm not sure how one would go about automating removing a large number of specific waypoints though. Professor Dragon Edited Monday at 11:36 PM by Professor Dragon
Rainbow Fresh Posted Tuesday at 06:06 AM Report Posted Tuesday at 06:06 AM 7 hours ago, Professor Dragon said: Hello @Routhinator, You are not missing anything. This is not a trivial exercise. If you do this, let us a know with a short write-up. Thanks. The map details are stored separately to the game save files, in your Maps folder, in a SQL database. You'll need to use a SQL editing tool (SQLite) or something to get to them - as I understand it, I have NOT done it. See this post for some guidance: EDIT There are Commands to List and Remove waypoints within Vintage Story. However, these do NOT include Prospecting data. LIST ALL WAYPOINTS /waypoint list REMOVE A WAYPOINT /waypoint remove [number] I just mention that, to save confusion. I'm not sure how one would go about automating removing a large number of specific waypoints though. Professor Dragon According to that old post that figured out a few more details than me and my adventures through the map code to try and find where my broken pixels might be coming form, I am not sure the waypoints themselves are actually stored in there. So considering they *should* still be client property I don't know *where* they are stored but unless infinite waypoint data is just part of those 8 remaining bytes of pixel data, the map database truly only holds the game-determined RGB color of that particular pixel on the map, nothing more.
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