Venseer Posted 17 hours ago Report Posted 17 hours ago Hi I am hosting my own server just so I can set time to pass while I am not playing and currently I am facing a problem I can't figure out what is happening. When playing single player, it is incredibly stable and nothing crashes but ever since I moved to a server and configured everything, from 5 to 30 minutes my client hard crashes and gives me an error report: Spoiler Running on 64 bit Windows 10.0.19045.0 with 130764 MB RAM Game Version: v1.22.7 (Stable) 21/08/2026 19:49:19: Critical error occurred Loaded Mods: walkingstick@3.0.10, blackraspberry@1.2.6, bola@1.4.2, catchledge@0.7.1, chonkyvessels@1.5.9, blocklayeroverhaul@1.0.2, crawlanddive@0.2.5, deciduoustrees@1.8.2, earthfed@1.1.0, effortlessstructures@0.2.0, farmingrevamped@2.1.0, fastpackeddirtpaths@1.22.3, flintsaw@1.0.1, fadynasties@1.3.3, fagothic@1.3.4, fagreenwich@1.4.6, fahussar@1.1.6, fajousting@1.0.5, falandsknecht@1.2.5, fatemplar@1.4.6, favarangian@1.1.0, faviking@1.1.6, holdfast@0.1.4, immersivefoliage@0.1.1, jsonpatcheslib@1.5.9, leaflitter@1.2.6, longtermfood@0.7.2, millwright@1.3.4, ndlglowworms@1.0.1, overhaullib@2.0.10, primitivesurvival@5.1.3, redlight@2.0.8, renderfat@1.2.0, seasonalflowers@1.1.2, shelfobsessed@2.2.1, spinningwheel@1.2.12, stonemallet@1.0.4, tankardsandgoblets@1.4.4, vaultandroll@0.1.2, venseer-tweaks@1.0.0, game@1.22.7, vsimgui@1.2.7, waterunderfarmland122@1.1.0, waypointsnextgen@2.1.1, abyssaldepths@1.0.18, aculinaryartillery@2.0.0-dev.21, alchemy@2.1.19, algernonsterrainsampler@1.3.0, attributerenderinglibrary@3.2.0, egocaribautomapmarkers@5.0.3, bedspawnv2@1.7.1, bettererprospecting@3.4.5, betterruins@0.6.3, blocksoverlay@4.11.6, bloodtrail@1.2.5, boatspeedtweaks@1.0.5, calendarhandbook@1.1.0, carryon@1.14.3, cavesandcaverns@0.5.1, climbmountain@0.2.4, configlib@1.12.0, elkphysics@3.0.3, tackandequipment@1.3.0, fastmap@122.5.1, feverstonewilds@2.1.2, firewoodtosticks@1.0.0, footprints@1.2.5, fromgoldencombs@2.0.8, fruitbuff@1.0.2, genelib@3.2.0, hanfu@1.2.0, hudclockpatch@4.4.1, immersivebackpacks@1.3.3, immersivemodularbackpacks@1.6.1, japanesearchitecture@0.9.7, jaunt@3.1.0, knapster@4.0.0, mnflowers@2.0.0, mngeology@2.0.10, materialneeds@2.0.0, meteoricsteel@1.0.15, mobsradar@3.0.0, moreanimals@1.7.0, morefogplease@0.0.1, naturalfertilizer@1.5.1, ndlflowergrowth@2.5.2, ndlgrassgrowth@2.0.0, ndlmushroomgrowth@2.4.3, ndltreegrowth@2.7.0, ndlwoodentorchholder@3.0.3, picotrashslot@1.0.1, pinmatrix@1.7.0, placeonslabs@1.2.0, playermodellib@1.23.8, portalsreborn@1.0.3, purposefulstorage@2.1.1, realisticwater@0.3.2, regalia@1.8.2, resinglue@0.1.0, resinfarmremake@1.1.4, rivers@5.0.3, rollupbed@1.0.4, rustboundmagic@3.2.5, rustmatica@1.0.0, seamlessrapids@1.0.1, shadehouse@1.4.1, smithingplus@1.9.0-rc.1, synergy@1.1.25, toolsmith@1.2.19, univmodmngr@0.7.1, creative@1.22.7, vsecomachina@0.6.1, vsroofing@1.7.2, survival@1.22.7, vsvillage@6.0.5, watersheds@7.0.4, xlibfork@1.0.36, autoconfiglib@2.0.10, draconis@1.5.0, equusferus@1.0.4, expandedfoods@2.0.0-dev.12, em@3.8.0, mightysmeltables@1.0.4, realisticrapids@0.1.2, rustboundmagicxskills@0.2.2, rustmaticaeasyplace@1.0.0, safehouse@1.0.1, shearlib@1.3.0, storagetweaks@1.4.1-rc.3, tailorsdelight@2.2.2, terrainslabs@1.0.17, vsvillageaged@0.0.8, vsvillageindustrial@0.0.8, vsvillagetowers@0.0.8, xskillsfork@1.0.95, bricklayers@3.3.0, efchefstricks@1.0.0-dev.3, efmealsmodule@1.0.0-dev.5, wool@1.9.5 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Client.NoObf.HudEntityNameTags.OnRenderGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\Huds\HudEntityNameTags.cs:line 25 at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 309 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1048 at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 251 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 783 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 686 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95 Event Log entries for Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 20/08/2026 01:21:37, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.7.0, time stamp: 0x693c0000 Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad Exception code: 0x40000015 Fault offset: 0x00000000000df046 Faulting process id: 0x9e3c Faulting application start time: 0x01dd305a0c3917e0 Faulting application path: C:\Games\Vintage Story\Vintagestory.exe Faulting module path: C:\Games\Vintage Story\Lib\openal32.dll Report Id: 8a5b30a2-9baa-491d-a8f9-3264788f89de Faulting package full name: Faulting package-relative application ID: } -------------- { TimeGenerated = 19/08/2026 23:39:56, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.7.0, time stamp: 0x693c0000 Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad Exception code: 0x40000015 Fault offset: 0x00000000000df046 Faulting process id: 0x58d4 Faulting application start time: 0x01dd304aeb8a6d51 Faulting application path: C:\Games\Vintage Story\Vintagestory.exe Faulting module path: C:\Games\Vintage Story\Lib\openal32.dll Report Id: 728d45b0-def3-4686-b0a5-14e4b7d125d6 Faulting package full name: Faulting package-relative application ID: } -------------- { TimeGenerated = 19/08/2026 23:23:40, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.7.0, time stamp: 0x693c0000 Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad Exception code: 0x40000015 Fault offset: 0x00000000000df046 Faulting process id: 0x5014 Faulting application start time: 0x01dd3049b0517307 Faulting application path: C:\Games\Vintage Story\Vintagestory.exe Faulting module path: C:\Games\Vintage Story\Lib\openal32.dll Report Id: e5251911-bc12-47ca-9cc9-1d2babde0e06 Faulting package full name: Faulting package-relative application ID: } (yeah I know its a lot of mods, I just kept adding stuff) The logs didn't help a lot so I am not sure what to do I tried removing the most obvious stuff that probably would mess with the HUD and GUI (mobs radar, blocksoverlay, picotrashslot) but no clue what is causing this. Anyone has any idea how can I troubleshoot this that doesn't involve removing one by one until it stops crashing?
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