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Venseer

Very supportive Vintarian
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  1. The response was fine and I couldn't care less to what happens to Maltiez but could you guys at least have the gut to acknowledge the code did stuff it wasn't supposed to and apologize to the affected mod developers and users that had problems due to it? To anyone reading this from outside they have zero idea of what problems this caused to users. All the modders getting false error reports confused to what was happening and users trying to figure out why they were crashing until this came to light, this entire clown show wasted so much collective time out of the community you should at least ackowledge and apologize for it.
  2. Oh nevermind I think I got why this was happening, thank you so much ConfigLib/Maltiez for the time wasted. Sick dependency chain attack.
  3. I have been on and off testing things, I'll try to test this next, but I believe it might be a mod that is adding new entities to the game (something like more animals, equus or feverstone) I have no basis for this though, its just a gut feeling.
  4. I did some troubleshooting (disabling and enabling stuff) and it looks like it was being caused by VSVillage. Edit: Still happening - I don't know what else I could do
  5. Hi I am hosting my own server just so I can set time to pass while I am not playing and currently I am facing a problem I can't figure out what is happening. When playing single player, it is incredibly stable and nothing crashes but ever since I moved to a server and configured everything, from 5 to 30 minutes my client hard crashes and gives me an error report: (yeah I know its a lot of mods, I just kept adding stuff) The logs didn't help a lot so I am not sure what to do I tried removing the most obvious stuff that probably would mess with the HUD and GUI (mobs radar, blocksoverlay, picotrashslot) but no clue what is causing this. Anyone has any idea how can I troubleshoot this that doesn't involve removing one by one until it stops crashing?
  6. Thanks I'm gonna take a look at this.!
  7. Hi everyone, I have been stumped on this all day - I downloaded the Vintage Story server application and configured a data path, added all my mods and configs on it and when I start it (and it goes through the initial worldgen stage) it ignores some mods but not others. For example VS Villages, Terra Prety and Watersheds are ignored, but Rivers and some others are not ignored. The mod setup is exactly the same in the client vs server, but the server application is just not using specific mods while in the game client works just fine. Anyone know what the error could be? Setting datapath: F:\Users\(user)\Desktop\VS-SERVER\VintagestoryServer.exe --dataPath="F:\Users\(user)\Desktop\VS-SERVER\ServerData" My mods and configs are all there in the following right folders too.
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