Tyron Posted October 29, 2017 Report Posted October 29, 2017 Iron Vintarians!Version 1.4.6, a testing release, is now ready for download in the account manager. This is it lads! Over a year has passed by since we reached our first major milestone - the "Creative Mode Release" version of the game. For most of this time we have been tirelessly working on countless survival features. Today we will retire this title and officially announce Vintage Story 1.4.6 as the first version than can rightly bear the mark of a "Survival Mode Release". Let this be the start of something much greater! Please Note: This update will rotate all your toolracks by 180 degrees and in turn pop of the wall, sorry about that. I made some changes for the sake of consistency. Website Updates New trailer! Game Updates Feature: The Iron Age Can now construct bloomeries for high temperature smelting (like limonite ore) Requires a base and a chimney, for crafting recipe see below Fill with charcoal or bituminous coal and limonite ore then ignite with a torch. Requires equal amounts of coal/ore in order to smelt properly. Added Iron Variants of all tools, these can be smithed on bronze anvils Tweaked durabilities of all tools for a better metal progression feeling Feature: Underground ruins: Ghastly underground experiences and the basis for future Story related features Feature: Trap doors Feature: Improved Reed harvesting No longer breaks instantly Breaks in 2 stages, the top parts and it's roots. Requires knife in order to not destroy the roots If the roots remain planted, then the tops will slowly regrow The tops are for basket crafting, while the roots are for replanting or eating after being cooked Feature: Finally! Replaced 3x3 anvil grid recipe with a more immersive anvil casting counterpart - the anvil mold! Also requires 9 ingots instead of 7. Removed the old grid recipe for anvils. Feature: Finally! Quick inventory slot filling with holding down the right mouse button Feature: Bamboo now drop bamboo stakes for planks and can also be chopped entirely at once with an axe. See recipe below. Feature: New grid crafting recipes for Wooden Bed, Chair, Clay brick chimney, Table and Bamboo planks Feature: Added loose quartz stones on the surface, which drop clear quartz at a 20% chance, to be able to create quartz glass early on Feature: Entities now push eachother apart instead of overlapping Feature: Health and Saturation bar now flash when below 20% Feature: Added /playerstats [hunger|saturation] [0..1] command to quickly set health/saturation in creative mode Tweak: Berry bushes no longer have a collision box and regrow berries up to 5 times slower, but increased the chance of them spawning already in ripe state during worldgen Tweak: Drifters now gradually walk away from the player during daytime Tweak: New models for all saplings Tweak: Animals now spawn in better randomized groups. Previously they almost exclusively spawned in a group of 1 male + 1 female + 1 infant Tweak: Improved Notification message on server crash / bad connection. It is now more understandable to the user. Tweak: Can now use mouse wheel to change slider values when hovering over them Tweak: Made the engine more robust against corrupt save games, which should make some broken savegames playable again. Tweak: Reduced saltpeter deposit occurence and size by about 33% Tweak: A wolfs howl and the rooster call can now be heard from further away Tweak: Halved the player detection(+chase) range for Wolves and Drifters. Tweak: Can now also use the jump button to climb stairs Tweak: Can now also chop whole bamboo trees Tweak: Holding a stick in hands gives you 1 meter extra attack range, torches an extra of 0.5 meters Tweak: Seeweed no longer drops anything Tweak: New texture for quartz, sulfur and diamond ore Fixed: Godrays discoloration issue. Together with the unanounced changes in 1.4.4 we now have quite the pretty godray shader effect. Fixed: Creatures attacking through blocks, they now test for line-of-sight before damaging players Fixed: Animals often spawning in the wrong climate Fixed: Animals sometimes spawning inside blocks Fixed: Animals glitchy y-movement when walking against blocks the can't step on Fixed: Sound Attenuation now correctly applied on large distances Fixed: Rendering issues with transparent stuff on Intel HD cards, removed previous workaround fix Fixed: Setting view distance sometimes not working Fixed: Surface music playing in too quick succession without breaks inbetween Fixed: Lakes generating incorrectly on some occassions Fixed: Block schematic import in worldedit having issues with block entities Fixed: Rotating block schematics in worldedit did not correctly rotate tool racks, paintings, beds, stoves and doors Fixed: One of the wood stepping sounds playing only in the left speaker Fixed: Player sometimes spawning in mid-air and falling to their death after starting a new world Fixed: Bamboo block names missing Fixed: Worldedit Eraser and Paintbrush tools not working correctly on replacable blocks like tallgrass and liquids Fixed: Block Breaking Decals now render correctly on 0-voxel thick models \o/ Fixed: Another possible issue that would cause Ruins to spawn floating above ground Fixed: Made the top layer of lava inside caves emit light again Fixed: Game not remembering if block info and coordinate hud was opened from last play session Fixed: Cheap fix of white particles spawning when eating items/blocks Fixed: Possible fix for entities spawning stuck inside blocks Fixed: Server not loading any blocktypes/entities/itemtypes if one of them has wrong json syntax Fixed: \r in install.sh and Vintagestory.desktop (but several more bugs seem to exist in the linux version) Fixed: Version number not displayed in the list of installed programs on windows VS Model Creator Updates 5 Bugfixes related to UV-Box drag&drop Bugfixes to improve compatbility with old model files Documented one more shortcut in the controls dialog Screenshots Trap doors, new sapling models and harvested state of reeds Anvil 3x3 crafting recipe replaced with a massive anvil mold. Bloomeries for high temperatue smelting up to 1.500 degrees celsies (Iron Ore melts at 1.482 °C) Slot Quickfill and Underground Ruins Godrays Improvement Without godrays New Recipes View full record 1
DMKW Posted November 6, 2017 Report Posted November 6, 2017 (edited) Sweeeet! God rays fixed, Lava has light, No more getting attacked through walls! Can't wait to try it out. Edit: And I almost forgot, Chimneys!!! Edit 2: Lava is still lightless for me lol. Have graphics settings to default. Edited November 6, 2017 by DMKW
Tyron Posted November 7, 2017 Author Report Posted November 7, 2017 Lava in caves will start emitting light only in newly generated chunks and it's pretty faint light for now. We'll have to carefully tweak the light levels because *lots* of light sources in close vicinity is currrently a bit of a bottleneck in the engine.
stefan Posted November 7, 2017 Report Posted November 7, 2017 sorry to bring you bad news again, but this version is not working on linux (i did not check the previous ones as i was busy). i know what it means to develop something and i can only imagine what a pain it must be to develop for a shitty operating system like windows. just thinking about it makes me queasy. so you really have my respect. i had to change the music file "Night to Day.ogg" to lowercase to start the game. after i clicked "create" to create a new world i got the following output in the terminal: (to make sure there were no path issues i even used the install script.) 18:16:47 [Client Notification] Loading client side mods... 18:16:47 [Client Notification] Will search /home/stefan/ApplicationData/vintagestory/Mods for mods 18:16:47 [Client Notification] Found 2 mod packages 18:16:47 [Client Notification] Instantiated 23 mods classes 18:16:47 [Client Notification] Done loading client side mods. 18:16:47 [Client Notification] Found 0 external assets in category blocktypes 18:16:47 [Client Notification] Found 0 external assets in category itemtypes 18:16:47 [Client Notification] Found 0 external assets in category lang 18:16:47 [Client Notification] Found 0 external assets in category lore 18:16:47 [Client Notification] Found 0 external assets in category worldproperties 18:16:47 [Client Notification] Found 0 external assets in category sounds 18:16:47 [Client Notification] Found 0 external assets in category shapes 18:16:47 [Client Notification] Found 0 external assets in category shaders 18:16:47 [Client Notification] Found 0 external assets in category shaderincludes 18:16:47 [Client Notification] Found 0 external assets in category textures 18:16:47 [Client Notification] Found 0 external assets in category music 18:16:47 [Client Notification] Found 0 external assets in category dialog
Tyron Posted November 7, 2017 Author Report Posted November 7, 2017 2 hours ago, stefan said: sorry to bring you bad news again, but this version is not working on linux (i did not check the previous ones as i was busy). i know what it means to develop something and i can only imagine what a pain it must be to develop for a shitty operating system like windows. just thinking about it makes me queasy. so you really have my respect. i had to change the music file "Night to Day.ogg" to lowercase to start the game. after i clicked "create" to create a new world i got the following output in the terminal: (to make sure there were no path issues i even used the install script.) 18:16:47 [Client Notification] Loading client side mods... 18:16:47 [Client Notification] Will search /home/stefan/ApplicationData/vintagestory/Mods for mods 18:16:47 [Client Notification] Found 2 mod packages 18:16:47 [Client Notification] Instantiated 23 mods classes 18:16:47 [Client Notification] Done loading client side mods. 18:16:47 [Client Notification] Found 0 external assets in category blocktypes 18:16:47 [Client Notification] Found 0 external assets in category itemtypes 18:16:47 [Client Notification] Found 0 external assets in category lang 18:16:47 [Client Notification] Found 0 external assets in category lore 18:16:47 [Client Notification] Found 0 external assets in category worldproperties 18:16:47 [Client Notification] Found 0 external assets in category sounds 18:16:47 [Client Notification] Found 0 external assets in category shapes 18:16:47 [Client Notification] Found 0 external assets in category shaders 18:16:47 [Client Notification] Found 0 external assets in category shaderincludes 18:16:47 [Client Notification] Found 0 external assets in category textures 18:16:47 [Client Notification] Found 0 external assets in category music 18:16:47 [Client Notification] Found 0 external assets in category dialog Bad news is better than no news ;-) Thanks for the report, i fixed the music track thing, could you also drop me the all the log files, if they exist. (should be in /home/stefan/ApplicationData/VintageStoryData/Logs in your case)
Tyron Posted November 7, 2017 Author Report Posted November 7, 2017 9 minutes ago, stefan said: here are the logs. Logs.tar.gz Hm damn, no indication on whats going on. Ok, let's see if Ubuntu on a USb drive is enough to debug the problem locally, I'll let you know once I fixed the issue!
Tyron Posted November 7, 2017 Author Report Posted November 7, 2017 Ok so, I did get the game now running under ubuntu via usb drive. There were a dozen of wrongly named filenames. I hope this fixes your issues too. Please have a try http://files.tyron.at/vs_archive_1.4.6.1pre1.tar.gz 1
Tyron Posted November 8, 2017 Author Report Posted November 8, 2017 Fantastic, thanks for the info. I'll make this an official release asap.
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