Micah Holmes Posted 12 hours ago Report Posted 12 hours ago Trying to integrate Pet AI into my summons. I've never integrated Pet AI into another mod before so no idea how to do this or what to do. Here is my current code: Spoiler { code: "evocation:summoned-hare", class: "EntityAgent", tags: ["animal", "huntable", "adult", "habitat-land"], weight: 4, variantgroups: [ { code: "type", states: ["european"]}, { code: "age", states: ["adult"] }, { code: "gender", states: ["female"] } ] , hitboxSize: { x: 0.75, y: 0.5 }, attributes: { creatureDiet: { foodCategories: ["Vegetable"], weightedFoodTags: [ { weight: 0.5, code: "nibbleCrop" }, { weight: 1, code: "tastyvegetable" }, { weight: 0.2, code: "cassava" } ], additionalFoodCodes: [ "craftsmanship:grain-corn", "craftsmanship:grain-wheat", "craftsmanship:seeds-corn", "craftsmanship:seeds-wheat", "craftsmanship:seeds-redtopgrass", "craftsmanship:seeds-sugarcane", "craftsmanship:seeds-cornflower", "craftsmanship:seeds-forgetmenot", "craftsmanship:seeds-edelweiss", "craftsmanship:seeds-heather", "craftsmanship:seeds-horsetail", "craftsmanship:seeds-orangemallow", "craftsmanship:seeds-wilddaisy", "craftsmanship:seeds-westerngorse", "craftsmanship:seeds-cowparsley", "craftsmanship:seeds-goldenpoppy", "craftsmanship:seeds-woad", "craftsmanship:seeds-catmint" ], }, trappable: { "small": { trapChance: 0.5, trapDestroyChance: 0.01 } }, handbook: { "groupcode": "creaturegroup-summoned" } }, eyeHeight: 0.6, drops: [ ], client: { renderer: "Shape", shapeByType: { "*": { base: "game:entity/animal/mammal/hare/european-{gender}" } }, textures: { "skin": { base: "game:entity/animal/mammal/hare/{type}-{gender}*" } }, behaviors: [ { code: "repulseagents" }, { code: "controlledphysics", stepHeight: 1.1251 }, { code: "floatupwhenstuck", onlyWhenDead: true }, { code: "interpolateposition" }, { code: "multiply", "enabledByType": { "*-female": true, "*": false } }, { code: "harvestable" }, { code: "despawn", minPlayerDistance: 8, belowLightLevel: 8, minSeconds: 200 }, { code: "ropetieable", minGeneration: 2 }, { code: "petai:tameable" } ], animations: [ { code: "hurt", animation: "hurt", animationSpeed: 2.2, weight: 10, blendMode: "AddAverage" }, { code: "dig", animation: "dig", animationSpeed: 1 }, { code: "longdig", animation: "longdig", animationSpeed: 1 }, { code: "die", animation: "death", animationSpeed: 1.25, weight: 10, blendMode: "Average", triggeredBy: { onControls: ["dead"] } }, { code: "idle", animation: "idle", blendMode: "AddAverage", easeOutSpeed: 4, triggeredBy: { defaultAnim: true } }, { code: "sleep", animation: "sleep", easeInSpeed: 4, easeOutSpeed: 4, blendMode: "Average" }, { code: "sit", animation: "sit", easeInSpeed: 4, easeOutSpeed: 4, blendMode: "Average" } ] }, server: { behaviors: [ { code: "ropetieable", minGeneration: 2 }, { code: "repulseagents" }, { code: "controlledphysics", stepHeight: 1.1251 }, { code: "despawn", minPlayerDistance: 8, belowLightLevel: 8, minSeconds: 300 }, { code: "health", currenthealth: 5, maxhealth: 5 }, { code: "deaddecay", hoursToDecay: 96, decayedBlock: "carcass-tiny" }, { code: "floatupwhenstuck", onlyWhenDead: true }, { code: "harvestable", drops: [ { type: "item", code: "game:redmeat-raw", quantity: { avg: 2, var: 0 } }, { type: "item", code: "game:hide-raw-small", quantity: { avg: 0.2, var: 0 } } ] }, { code: "breathe" }, { code: "multiply", enabledByType: { "*-female": true, "*": false }, spawnEntityCodes: [ {"code": "game:hare-{type}-baby-female"} ], requiresNearbyEntityCode: "game:hare-*-adult-male", requiresNearbyEntityRange: 10, spawnQuantityMin: 1, spawnQuantityMax: 4, eatAnyway: true, pregnancyDays: 5, multiplyCooldownDaysMin: 2, multiplyCooldownDaysMax: 5, portionsEatenForMultiply: 2 }, { code: "emotionstates", states: [ { code: "fleeondamage", duration: 10, chance: 1, slot: 0, priority: 1, accumType: "max" }, { code: "saturated", duration: 1200, chance: 1, slot: 0, priority: 1, accumType: "sum" } ] }, { code: "petai:tameable", tamingMod: "petai", isGrownUp: true, commandable: false, petName: "Summoned Hare", obedience: 1.0, tameProgress: 1.0, obedienceLossPerDay: 0.0, generation: 2, treats: ["game:seeds-*"] }, { code: "taskai", aiCreatureType: "LandCreature", aitasks: [ { code: "fleeentity", entityCodes: ["wolf-*", "fox-*", "hyena-*", "bear-*"], priority: 2, movespeed: 0.06, seekingRange: 14, instafleeOnDamageChance: 1, animation: "Run", animationSpeed: 2 }, { code: "followleadholder", minGeneration: 2, priority: 1.45, animation: "walk", animationSpeed: 2, movespeed: 0.015 }, { code: "stayclosetoentity", enabledByType: { "*-adult-female": true, "*": false }, priority: 1.4, entityCode: "player", movespeed: 0.02, animationSpeed: 3, maxDistance: 5, searchRange: 25, animation: "Run" }, { code: "getoutofwater", priority: 1.4, movespeed: 0.015, animation: "Walk", animationSpeed: 2.2 }, { code: "idle", priority: 1.38, minduration: 200000, maxduration: 800000, mincooldown: 10000, maxcooldown: 30000, priorityForCancel: 1.38, animation: "Sleep", whenNotInEmotionState: "aggressiveondamage", duringDayTimeFrames: [ { fromHour: 10, toHour: 18 }, { fromHour: 1, toHour: 4 } ], stopOnNearbyEntityCodes: ["player", "wolf-*", "fox-*", "hyena-*", "bear-*"], stopRange: 8, stopOnHurt: true }, { code: "seekfoodandeat", movespeed: 0.010, priority: 1.25, eatTime: 2.3, eatLooseItems: true, animationSpeed: 1.4, animation: "Walk", eatAnimation: "longdig", mincooldownHours: 1, maxcooldownHours: 4 }, { code: "idle", priority: 1.2, priorityForCancel: 1.35, minduration: 2500, maxduration: 2500, mincooldown: 6000, maxcooldown: 20000, animation: "Sniff", animationSpeed: 1.25 }, { code: "idle", priority: 1.1, priorityForCancel: 1.35, minduration: 2500, maxduration: 2500, mincooldown: 6000, maxcooldown: 20000, animation: "Dig", animationSpeed: 1 }, { code: "idle", priority: 1.1, priorityForCancel: 1.35, minduration: 2500, maxduration: 2500, mincooldown: 12000, maxcooldown: 40000, animation: "longDig", animationSpeed: 1 }, { code: "idle", priority: 1.1, minduration: 1000, maxduration: 3000, mincooldown: 2000, maxcooldown: 30000, animation: "Idle" }, { code: "wander", priority: 1.0, priorityForCancel: 1.35, movespeed: 0.01, animation: "Walk", preferredLightLevel: 20 }, { code: "idle", priority: 0.9, minduration: 5000, maxduration: 30000, mincooldown: 2000, maxcooldown: 120000, priorityForCancel: 1.28, animation: "Sit" }, { code: "lookaround", priority: 0.5 } ] }, { code: "entitystatetags" } ], sounds: { hurt: "game:creature/hare-hurt", death: "game:creature/hare-hurt", idle: "game:creature/hare-idle" }, idleSoundChance: 0.03 }
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