Tyron Posted August 12, 2020 Report Share Posted August 12, 2020 Dear Seasonal Community v1.13-rc.2 can now be downloaded through the account manager Here, have another release candidate. Hopefully after 1 to 3 more of these the game can be declared stable. One important fix left to do is related to Radeon HD 5000 and 6000 series graphics cards, which have all the grass and foliage turned purple. Game updates Feature: New main menu backgrounds Tweak: More Performance improvements on the snow accum system, should further reduce lagspikes caused by it. Might break stuff. (Technical info: Added a fast-path for snowlayer client->server block updates) Tweak: Added worldConfig 'snowAccum', now disabled in creative building worlds, so players can build with snow again Tweak: Rain clouds now travel twice as fast, should hopefully mitigate never ending rain somewhat Tweak: Snow and Ice now melt much slower at low temperatures Tweak: Distant terrain fades again instead of hard cut-off Tweak: Metal Lamellar armor rebalance: +50% durability to all of them Tweak: Fine tuned the models and transforms of most tool heads Tweak: Hares now drop double the meat (1 => 2) Tweak: Temporal storm tweaks Now fades in/out 3 times slower Distant terrain during temporal storm is now more strongly distorted Rain during temporal storms is now rust colored. Tweak: Sleeping wolves will wake at greater distance when the player comes close (6 => 10 blocks) Tweak: Display case glass now less transparent Tweak: Surface copper deposits longer spawn in rich quality, except when its spawns in basalt Fixed: Singleplayer screen: World tool tips covering up the modify icon, making it tricky to find the button Fixed: Bony remains after harvesting floating in air sometimes they will now fall down Fixed: Block breaking overlay were incorrect on anvils, chests, vessels, pots, planters and crops Fixed: Worldedit undo works again Fixed: Setting different days per month for a world was not properly applied Fixed: Immersive Fp mode fixes Derpy seraph animations when picking up pots and crocks Derpy hands inside pots and barrels when held in handss Fixed: Sapling fixes. Snow covered saplings not stacking with other saplings. No longer overly dark with SSAO on. No longer static when windy. Fixed: Various exceptions thrown from loading up old or broken saves Fixed: Various inventory itemstack movement issues with the fire pit and quern Fixed: Mushrooms dropping snow covered variants of themselves Fixed: The current value in drop down gui elements were not vertically centered when the gui scale was not 8 Fixed: Customize world screen mouse clicks overlap issues Fixed: 'Days per month' property not synced to client. Causes oddities when it was not set to the default value of 12 Fixed: Rain fall where there is no rain clouds (will probably make the sky a lot more cloudy, needs more balancing) Fixed: Game crashing when opening the world map at the edge of the world Fixed: Shadows dropping on water made the shaded water more transparent Fixed: Mild peter panning artifact on dynamic shadows on the far sides of blocks API Feature: *byType wildcards can now be prefixed with @ to be interpreted as a full-on regular expression (which is a rather expensive operation, not recommended to be used for thousands of blocks) View full record 3 Link to comment Share on other sites More sharing options...
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