Feone Varen Posted September 2, 2020 Report Posted September 2, 2020 A per-process option to switch timed stuff to real time instead of ingame time passed. Particularly to make food spoilage and maybe seasons predictable in online play without causing side-effects on timed stuff that works better on the ingame clock.
Stroam Posted September 3, 2020 Report Posted September 3, 2020 So maybe what you want is multiple clocks that can go at different multipliers of the server clock that various processes can be tied to so that you can change one without affecting the other.
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