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  • Shaydy changed the title to Host not responding, error crash or overload
  • 2 years later...
Posted

Some friends & I have setup a dedicated server and started playing recently.  The only real issue we have is the issue mentioned here.  I have made quite a few changes trying to eliminate this issue.  Tick rate, map size, chucks loaded & any other of the limited things I have found on the interwebs.  But alas, I can not completely resolve it.  I am hosting the game on a dell R810, 64 cores & 64 GB of ram, it sits on a 10gb LAN fiber network.  I am local to the machine and have the same impact as remote players. This is a wonderful game, but this issue is frustrating.  Has there been any changes or updates to this issue?  I am still coming up blank in the multiple searches for a solid resolution.  Any assistance would be greatly appreciated. Thanks.

  • 2 years later...
Posted (edited)

I am also having this issue in 1.21 after repairing a translocator. I hosted a server on LAN while repairing and the error occured. I tried restarting my laptop and even in single player I got the same error. I don't have any mods modifying translocator

Edited by Mihai Ciobotaru
  • 9 months later...
Posted

been having an issue with crashing ever since getting the game. Been trying to play multiplayer with a friend. But only I keep crashing. seems to take a couple minutes to crash.

crash logs all seem to be the same just at different times.

heres the crash log info:

Game Version: v1.22.3 (Stable)
6/8/2026 9:02:48 PM: Critical error occurred
Loaded Mods: game@1.22.3, creative@1.22.3, survival@1.22.3
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerIdent(Packet_Server packet) in VintagestoryLib\Client\Systems\Startup.cs:line 193
   at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 817
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 173
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 742
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 686
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95

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