Shaydy Posted September 4, 2020 Report Posted September 4, 2020 Error popping up "host not responding, possible error crash or overload" happens every time i start on my save since updating to 1.13.2
Tyron Posted September 4, 2020 Report Posted September 4, 2020 Please send me the server-main.txt so i can look into it
smilensilly Posted January 22, 2023 Report Posted January 22, 2023 Some friends & I have setup a dedicated server and started playing recently. The only real issue we have is the issue mentioned here. I have made quite a few changes trying to eliminate this issue. Tick rate, map size, chucks loaded & any other of the limited things I have found on the interwebs. But alas, I can not completely resolve it. I am hosting the game on a dell R810, 64 cores & 64 GB of ram, it sits on a 10gb LAN fiber network. I am local to the machine and have the same impact as remote players. This is a wonderful game, but this issue is frustrating. Has there been any changes or updates to this issue? I am still coming up blank in the multiple searches for a solid resolution. Any assistance would be greatly appreciated. Thanks.
Mihai Ciobotaru Posted September 8, 2025 Report Posted September 8, 2025 (edited) I am also having this issue in 1.21 after repairing a translocator. I hosted a server on LAN while repairing and the error occured. I tried restarting my laptop and even in single player I got the same error. I don't have any mods modifying translocator Edited September 8, 2025 by Mihai Ciobotaru
SAVAG3fox21 Posted Thursday at 04:07 AM Report Posted Thursday at 04:07 AM been having an issue with crashing ever since getting the game. Been trying to play multiplayer with a friend. But only I keep crashing. seems to take a couple minutes to crash. crash logs all seem to be the same just at different times. heres the crash log info: Game Version: v1.22.3 (Stable) 6/8/2026 9:02:48 PM: Critical error occurred Loaded Mods: game@1.22.3, creative@1.22.3, survival@1.22.3 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerIdent(Packet_Server packet) in VintagestoryLib\Client\Systems\Startup.cs:line 193 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 817 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 173 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 742 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 686 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
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