PABadger Posted November 6, 2020 Report Share Posted November 6, 2020 I'll preface my question by saying that I'm completely new to modding, in that I'm still learning the basics of what code is and how it works. I can do really simple things, but for the most part, I don't know what's possible, or even what I don't know. That being said. In nature, most wild animals don't like it when you get too close to them, or surprise them, and especially with big animals, sometimes they flee, and sometimes they try to turn you into a thin red paste. So, looking at behaviors (while nerfing the heck out of wolves), and I'm seeing emotion states. My question is, would it be possible to make an emotion state for something like "too-d***-close", where there's a reasonable chance it triggers a "flee-entity", and a small chance that it triggers a melee attack? I think that would be two separate interactions, but I'm less clear on how the chances would play out. Link to comment Share on other sites More sharing options...
redram Posted November 8, 2020 Report Share Posted November 8, 2020 I'm not a modder by any means, but rams already will attack you unprovoked if you get too close. So I'd suggest looking at rams and see how they do it. Link to comment Share on other sites More sharing options...
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