stony Posted November 17, 2020 Report Share Posted November 17, 2020 I´ve built a steel refractor and ignited it with 2 black cole piles below. After moving back into the area through a translocator the game crashed. I was not able to replicate the crash a second time. No mods, Win7. Running on 64 bit Windows with 16 GB RAM Version: v1.14.0-pre.8 (Unstable)17.11.2020 03:04:52: Critical error occurred System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei Vintagestory.GameContent.BlockCoalPile.GetCollisionBoxes(IBlockAccessor blockAccessor, BlockPos pos) bei Vintagestory.API.Client.ParticlePhysics.<UpdateMotion>b__10_0(Block cblock, BlockPos bpos) bei Vintagestory.Common.BlockAccessorReadLockfree.WalkBlocks(BlockPos minPos, BlockPos maxPos, Action`2 onBlock, Boolean centerOrder) bei Vintagestory.API.Client.ParticlePhysics.UpdateMotion(Vec3d pos, Vec3d motion, Single height) bei Vintagestory.Client.NoObf.ParticleGeneric.TickNow(Single lifedt, Single pdt, ICoreClientAPI api, ParticlePhysics physicsSim) bei Vintagestory.API.Common.ParticleBase.TickFixedStep(Single dt, ICoreClientAPI api, ParticlePhysics physicsSim) bei Vintagestory.Client.NoObf.ParticlePoolQuads.OnNewFrame(Single dt, Vec3d cameraPos) bei Vintagestory.Client.NoObf.SystemRenderParticles.Render(Int32 poolindex, Single dt) bei Vintagestory.Client.NoObf.SystemRenderParticles.OnRenderFrame3DOIT(Single deltaTime) bei Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) bei Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) bei Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) bei Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) bei _VqiJI4DuKgpvydF62e56wP5mRiB._AgvaoVKaZHFSJjs3eINVKRWllvL(Single ) bei _GApKBQhf7bW5aVoKRSUGDZ1viKaA._rMGmCn7H96mcFo2cP4QmrT5sSmv(Single ) bei _GApKBQhf7bW5aVoKRSUGDZ1viKaA._eS99Txb8gRTWDbJkLRADvc56KqX(Single ) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) bei _wRmJCunGLReBEeuv2ORdxS5rsYe._QA4Fg8ecmiKIQ8f6a4VDbpaut44A(_s9PM9DCMG5px7dCqSuuZFFSkn3c , String[] ) bei _ELzVGXP3i3cN7BhAWMfuM85U9tL._QA4Fg8ecmiKIQ8f6a4VDbpaut44A(ThreadStart ) ------------------------------- Link to comment Share on other sites More sharing options...
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