stony
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Stone Age Settler (3/9)
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Hello! Would it be possible to develop a device that can be placed next to a broken translocator and that influences its direction when activated? If you place it e.g. on the south side of the TL, the TL looks for a target in the south direction. For some reason, held electric lanterns are noticeably dimmer than placed ones.
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1.16.0 Necessaries - now with a repairing ability! [1.1.1]
stony replied to ZigTheHedge's topic in Mod Releases
Hello, I just tried v0.8.10 & 1.15rc2 and placing the grindstone assembly is crashing the game. -
Both modes crash as soon as the chat window should open. Win7, no mods. Running on 64 bit Windows with 16 GB RAM Version: v1.14.0-rc.1 (Unstable)23.11.2020 10:36:31: Critical error occurred System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei Vintagestory.Client.NoObf.HudDialogChat.UpdateText() bei Vintagestory.Client.NoObf.HudDialogChat.OnTabClicked(Int32 groupId) bei Vintagestory.Client.NoObf.HudDialogChat.OnFinalizeFrame(Single dt) bei Vintagestory.Client.NoObf.GuiManager.OnFinalizeFrame(Single dt) bei Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) bei Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) bei Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) bei _5hCAkcR0qGwiw0p1Od3dkPNJr9m._k0IPcsxgDzTj2TKJ7rcHT9FrHio(Single ) bei _FaGPIoRIMmPde5LK617lMxGGqKO._ew8jFTkG0bv7vcU0TlSh3xJDYqG(Single ) bei _FaGPIoRIMmPde5LK617lMxGGqKO._hnsBUFFLbZEdYv6HeBM3aBRg9abA(Single ) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) bei _tmN9JRMGK1p9Dl3DgNFsY2RcT7g._5B5vSMOrXjTPzrPEOuZxX9h6nsF(_2c8ErjpCBXuzdsmRdi2lVfNAkXQ , String[] ) bei _QJXScnkCUbxSWiShTSbTSz77sLA._5B5vSMOrXjTPzrPEOuZxX9h6nsF(ThreadStart ) -------------------------------
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(v1.14.0-pre.10) Can´t put peridotite stones into the pulverizer
stony replied to stony's topic in Bugs (archived)
No it´s peridotite, and it was fixed in pre.11 -
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I had the same issue with generation 0 ewes. But it works with gen 3. Haven´t tried gen 1 & 2.
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Running on 64 bit Windows with 16 GB RAM Version: v1.14.0-pre.10 (Unstable)19.11.2020 09:48:47: Critical error occurred System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs. bei Vintagestory.GameContent.ItemIngot.AddVoxelsFromIngot(ICoreAPI api, Byte[,,]& voxels, Boolean isBlisterSteel) bei Vintagestory.GameContent.ItemIngot.TryPlaceOn(ItemStack stack, BlockEntityAnvil beAnvil) bei Vintagestory.GameContent.BlockEntityAnvil.TryPut(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) bei Vintagestory.GameContent.BlockEntityAnvil.OnPlayerInteract(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) bei Vintagestory.GameContent.BlockAnvil.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) bei Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) bei Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) bei Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) bei _7xlAfqflmyNWQv9mVdG48hrpRSs._aS86li9lQseS1QuGss8Xk344pYB(Single ) bei _WkjmC8j5TRq5FD4fN3IUAMzFQ5L._iYRGZcQFGGVxdrosCcPtkE6CagN(Single ) bei _WkjmC8j5TRq5FD4fN3IUAMzFQ5L._jP7cEUjgzwgxB0CAyZR3nm08s6K(Single ) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) bei _ags0bIdhXbC5vqeEZ91JzIwuHNk._YceH1Dy6Vz88mNkEBfGjgoBMUtc(_2SIgCmQkGsBtYr1pBzpXEZcFKLW , String[] ) bei _5o400u19YmSeZDrcQK6AS4zfvaV._YceH1Dy6Vz88mNkEBfGjgoBMUtc(ThreadStart ) -------------------------------
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I´ve built a steel refractor and ignited it with 2 black cole piles below. After moving back into the area through a translocator the game crashed. I was not able to replicate the crash a second time. No mods, Win7. Running on 64 bit Windows with 16 GB RAM Version: v1.14.0-pre.8 (Unstable)17.11.2020 03:04:52: Critical error occurred System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei Vintagestory.GameContent.BlockCoalPile.GetCollisionBoxes(IBlockAccessor blockAccessor, BlockPos pos) bei Vintagestory.API.Client.ParticlePhysics.<UpdateMotion>b__10_0(Block cblock, BlockPos bpos) bei Vintagestory.Common.BlockAccessorReadLockfree.WalkBlocks(BlockPos minPos, BlockPos maxPos, Action`2 onBlock, Boolean centerOrder) bei Vintagestory.API.Client.ParticlePhysics.UpdateMotion(Vec3d pos, Vec3d motion, Single height) bei Vintagestory.Client.NoObf.ParticleGeneric.TickNow(Single lifedt, Single pdt, ICoreClientAPI api, ParticlePhysics physicsSim) bei Vintagestory.API.Common.ParticleBase.TickFixedStep(Single dt, ICoreClientAPI api, ParticlePhysics physicsSim) bei Vintagestory.Client.NoObf.ParticlePoolQuads.OnNewFrame(Single dt, Vec3d cameraPos) bei Vintagestory.Client.NoObf.SystemRenderParticles.Render(Int32 poolindex, Single dt) bei Vintagestory.Client.NoObf.SystemRenderParticles.OnRenderFrame3DOIT(Single deltaTime) bei Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) bei Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) bei Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) bei Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) bei _VqiJI4DuKgpvydF62e56wP5mRiB._AgvaoVKaZHFSJjs3eINVKRWllvL(Single ) bei _GApKBQhf7bW5aVoKRSUGDZ1viKaA._rMGmCn7H96mcFo2cP4QmrT5sSmv(Single ) bei _GApKBQhf7bW5aVoKRSUGDZ1viKaA._eS99Txb8gRTWDbJkLRADvc56KqX(Single ) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) bei _wRmJCunGLReBEeuv2ORdxS5rsYe._QA4Fg8ecmiKIQ8f6a4VDbpaut44A(_s9PM9DCMG5px7dCqSuuZFFSkn3c , String[] ) bei _ELzVGXP3i3cN7BhAWMfuM85U9tL._QA4Fg8ecmiKIQ8f6a4VDbpaut44A(ThreadStart ) -------------------------------
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Das passiert bei mir sporadisch auch und verschwindet sobald ich die minimap (F6) ausschalte. Mein PC ist allerdings langsamer (i3-4150 @3,5GHz, GTX960, 16GB Ram).
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I´ve harvested Reeds and after harvesting ~40 Reeds and some grass the Game crashed. Win7, no mods. Let me know if you require more logs. Edit: Moving the crosshair while the scythe animation still plays seems to trigger the ctd, but I'm not quite sure. Running on 64 bit Windows with 16 GB RAM Version: v1.14.0-pre.3 (Unstable)27.10.2020 10:56:25: Critical error occurred System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei Vintagestory.GameContent.ItemScythe.OnHeldAttackStep(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSelection, EntitySelection entitySel) bei Vintagestory.API.Common.CollectibleObject.OnHeldUseStep(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) bei Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) bei Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) bei Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) bei _mO1OMh8kncBt6cjOWOIAi4uKXfh._tqCBmo91Iso0C6Z4MxE3pGk9BGm(Single ) bei _bLYKVt0OIIpbDM9s6d78wEvV4kh._T6ntkYAYy93JTmMeUW5BPEb2H9g(Single ) bei _bLYKVt0OIIpbDM9s6d78wEvV4kh._9wnG1I0dv2nE1qiCj4WtSykSuSBA(Single ) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) bei _Af9KcMdBp4FV1bF3d63CYMzaRzM._hX3i5Vm8yHkCuhYPtFN3CuEBTRN(_Ky6UZsVVbxXy26d1FTibdLqrMyI , String[] ) bei _slFJfYF3pqJDCES83egtGxsoWTD._hX3i5Vm8yHkCuhYPtFN3CuEBTRN(ThreadStart ) ------------------------------- client-main.txt
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(v1.14.0-pre.2) Cannot pour liquid metal into the longblade mold
stony replied to stony's topic in Bugs (archived)
I did