Jem Posted June 11, 2016 Report Share Posted June 11, 2016 I do understand quite a few of these ideas would be something that could be added in but later down the line or not at all. Abandoned Areas These areas would be places like temples, crypts, ships, villages, dungeons, mines, cities (very rare and could be discovered underground, underwater and even rarer, the surface). The abandoned areas could have certain sizes which is randomized when the world is generated. Threats Hunger, thirst, temperature (The temperature part seems a bit much but I'm just wanting to see if it could do well in game) Wolves, spiders, scorpions, types of bears, snakes, big cats, boar/pig, sharks, some insects and more. Some animals you could find, could be passive but if provoked, then they become aggressive. Bandits, thieves/pirates, undead (you would find them in abandoned areas, underground and rarely roaming the surface as a group or alone. Sometimes you should be able to find undead holding weapons) and more. Natural Disasters/ weather events - Floods, volcanoes, tornadoes, monsoons, drought, earthquakes and meteors. Metals One way you could possibly acquire ores and/or metals from meteors, there could be a chance for ores and/or metals to be more efficient than ones normally found when underground or on the surface. GUI AGAIN After thinking about, I have a very rough idea of what the GUI could look like... or maybe something more like Unturned but with a stone like texture? Link to comment Share on other sites More sharing options...
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