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VintageStory.online: Conquest of Blocks | Bug Thread


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Since i believe that bug reports on the official discord can easily be overlooked sometimes due to the massive amount of reports and discussions, i am opening a forum thread that will include all bugs found on our server. This thread will be updated everytime new bugs get discovered.

To keep it clean and simple, please do only post bugs - do not discuss them.

Edited by Kai Effelsberg
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• Creative inventory often jumps back to start/first page after a couple of seconds, while searching or scrolling for items.

• Sound level slider does'nt seem to do anything.

• Chiseled blocks seem to be a portal for drifters/ npcs can walk through them.

• We got a floor that provides damage to players occasionally and items fall through if dropped on it.

• Game crashed after setting lots of camera points with .cam p and trying to start the camera.

• Command blocks do not work anymore, they do not fire commands.

• In singleplayer worlds i sometimes do spawn beneath soil/ underground and burried

Edited by Kai Effelsberg
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• May be normal for a pre-release (?), but: if trying to create a mod with the mod maker, it will add ALL files that have been changed since the latest (stable?) release, not just the ones modified by the user.

Edited by Kai Effelsberg
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  • 1 month later...

Running on 64 bit Windows with 16 GB RAM
Version: v1.14.5 (Stable)07.01.2021 19:20:11: Critical error occurred
System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
   bei Vintagestory.API.Client.CaveMusicTrack.ContinuePlay(Single dt, TrackedPlayerProperties props)
   bei Vintagestory.Client.NoObf.SystemMusicEngine.OnEverySecond(Single dt)
   bei Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
   bei Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
   bei Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
   bei _Vq7Xo4xIdbZDwh8iDcGnovGKH7D._5RNBrkQoxljreqLqfZ3LUVDaIrr(Single )
   bei _7KGTxxuvfNubJZCLAMEMJZBkPDeA._07k4LSTgxALpYbS1S6K07SItFcH(Single )
   bei _7KGTxxuvfNubJZCLAMEMJZBkPDeA._aysJzMcCvicDqo8MC3TmjcDsfdZ(Single )
   bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
   bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
   bei OpenTK.GameWindow.DispatchRenderFrame()
   bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   bei _4eRDDOqtbaPbgjN2dJ1zzD1FCRy._ExJp6VhLWG4xQoHsVn72tgyNbeG(_bWl72q5sGuTQypu8W8r7cRXUcRF , String[] )
   bei _XKAWv6MyciUiZmECUonQCwPaCwE._ExJp6VhLWG4xQoHsVn72tgyNbeG(ThreadStart )
-------------------------------

Event Log, last 3 entries
==================================
{ TimeGenerated = 19.12.2020 00:17:25, Site = , Source = .NET Runtime, Message = Anwendung: Vintagestory.exe
Frameworkversion: v4.0.30319
Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet.
Ausnahmeinformationen: System.NullReferenceException
   bei Vintagestory.Client.NoObf.ClientWorldMap.MarkChunkDirty(Int32, Int32, Int32, Boolean, Boolean, Vintagestory.API.Common.Action, Boolean)
   bei Vintagestory.Client.NoObf.ClientWorldMap.loadChunkMT(_dZKT5htC7TsF6hecyrNHONKYFvBA, Vintagestory.Client.NoObf.ClientChunk)
   bei Vintagestory.Client.NoObf.ClientWorldMap+<>c__DisplayClass94_0.<LoadChunkFromPacket>b__0()
   bei Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single)
   bei _dUwwv9Q3M6hPimkiHEIazbxLr9g._X2niSFpb8ndF6zWsCcobp5QBcvO(Single)
   bei _ydpin5JFjepNgd3JOZRb2z5I5Fg._LvRZFcsDWyPwKLB1F2UK7fQ2N6d(Single)
   bei _ydpin5JFjepNgd3JOZRb2z5I5Fg._GO2qaUrk9dl0IceTLiA7P4LcpAB(Single)
   bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(System.Object, OpenTK.FrameEventArgs)
   bei System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon)
   bei OpenTK.GameWindow.RaiseRenderFrame(Double, Double ByRef)
   bei OpenTK.GameWindow.DispatchRenderFrame()
   bei OpenTK.GameWindow.Run(Double, Double)
   bei _Ine8FeGTtDXciSIfaZMHMwCLKGBA._8puLW8J44fiq3A5hthQTfB8WNxc(_SbVlAI6dJIZ4JRt0da0lu23DF14, System.String[])
   bei _lErb0L2e9E9htuT2VVnAsXIZqc7A._8puLW8J44fiq3A5hthQTfB8WNxc(System.Threading.ThreadStart)

 }
{ TimeGenerated = 19.12.2020 00:07:35, Site = , Source = .NET Runtime, Message = Anwendung: Vintagestory.exe
Frameworkversion: v4.0.30319
Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet.
Ausnahmeinformationen: System.NullReferenceException
   bei Vintagestory.Client.NoObf.ClientWorldMap.MarkChunkDirty(Int32, Int32, Int32, Boolean, Boolean, Vintagestory.API.Common.Action, Boolean)
   bei Vintagestory.Client.NoObf.ClientWorldMap.loadChunkMT(_dZKT5htC7TsF6hecyrNHONKYFvBA, Vintagestory.Client.NoObf.ClientChunk)
   bei Vintagestory.Client.NoObf.ClientWorldMap+<>c__DisplayClass94_0.<LoadChunkFromPacket>b__0()
   bei Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single)
   bei _dUwwv9Q3M6hPimkiHEIazbxLr9g._X2niSFpb8ndF6zWsCcobp5QBcvO(Single)
   bei _ydpin5JFjepNgd3JOZRb2z5I5Fg._LvRZFcsDWyPwKLB1F2UK7fQ2N6d(Single)
   bei _ydpin5JFjepNgd3JOZRb2z5I5Fg._GO2qaUrk9dl0IceTLiA7P4LcpAB(Single)
   bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(System.Object, OpenTK.FrameEventArgs)
   bei System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon)
   bei OpenTK.GameWindow.RaiseRenderFrame(Double, Double ByRef)
   bei OpenTK.GameWindow.DispatchRenderFrame()
   bei OpenTK.GameWindow.Run(Double, Double)
   bei _Ine8FeGTtDXciSIfaZMHMwCLKGBA._8puLW8J44fiq3A5hthQTfB8WNxc(_SbVlAI6dJIZ4JRt0da0lu23DF14, System.String[])
   bei _lErb0L2e9E9htuT2VVnAsXIZqc7A._8puLW8J44fiq3A5hthQTfB8WNxc(System.Threading.ThreadStart)

 }
{ TimeGenerated = 25.11.2020 13:16:53, Site = , Source = .NET Runtime, Message = Anwendung: Vintagestory.exe
Frameworkversion: v4.0.30319
Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet.
Ausnahmeinformationen: System.NullReferenceException
   bei Vintagestory.GameContent.EntitySkinnableShapeRenderer.reloadSkin()
   bei Vintagestory.GameContent.EntitySkinnableShapeRenderer.TesselateShape()
   bei Vintagestory.GameContent.EntityShapeRenderer.BeforeRender(Single)
   bei Vintagestory.Client.NoObf.SystemRenderEntities.OnBeforeRender(Single)
   bei Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(Vintagestory.API.Client.EnumRenderStage, Single)
   bei Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(Vintagestory.API.Client.EnumRenderStage, Single)
   bei Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single)
   bei Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single)
   bei _AlHq0Inapm61pWcZ59khYnLNZ4o._JVIQA9L1AmYKQRSbCtldwFFuYBu(Single)
   bei _3oBqZxtXFzGwmJ7quAnuEUCIsWB._l5fK2kGCHgpDIf3cGe4QLBObbKC(Single)
   bei _3oBqZxtXFzGwmJ7quAnuEUCIsWB._oTv4ofbpa4AGXLcoYrtTL6GbHQf(Single)
   bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(System.Object, OpenTK.FrameEventArgs)
   bei System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon)
   bei OpenTK.GameWindow.RaiseRenderFrame(Double, Double ByRef)
   bei OpenTK.GameWindow.DispatchRenderFrame()
   bei OpenTK.GameWindow.Run(Double, Double)
   bei _4BWchexiFigD9Q16Uzu1AHRcMkKA._F6I3lsgrc5VRUFEGnBoXsboBGFs(_zaqE2EDRPzgKzO45PKPCgTGhJk6, System.String[])
   bei _ZkFtsNKa9prG34Jd8zC0yw7G6T4._F6I3lsgrc5VRUFEGnBoXsboBGFs(System.Threading.ThreadStart)

 }

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I have figured that the above crash occurs if i do add custom music to the game with our mod package (music folder inside survival with ogg tracks and a modified musicconfig.json). Everytime we go underground into caves. Can this be fixed?

Edited by Kai Effelsberg
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1 hour ago, Kai Effelsberg said:

I have figured that the above crash occurs if i do add custom music to the game with our mod package (music folder inside survival with ogg tracks and a modified musicconfig.json). Everytime we go underground into caves. Can this be fixed?

please send me that mod so i can reproduce the issue

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