Tyron Posted June 23, 2016 Report Share Posted June 23, 2016 Updates Refactor decal system (which is draws the block breaking animation), can now draw decals on any block model (e.g. cross damage texture on a grass block) Finished item rendering system (voxel style items) Begin work on block entities (needed for chests) Added new properties to blocks and items to modify size, position and rotation when they are displayed in the gui, the players hand or on the ground. Reworked single player dialogs. Can now create and select existing worlds from a neat menu. Also added 2 new gui elements: A toggle button and hover text. Added ability to pass custom settings when starting a single player server (like world name, etc.). Begin work of different playstyles. Added super flat world generation for creative playstyle. So now a player can choose to play a survival with normal world generation or creative with superflat worldgen. Added a very basic loading screen before the main menu appears (takes about 4 seconds) Playstyles Above GUI Screenshot reveals one essential difference from Vintagecraft - the introduction of Playstyles. I'm quite hopeful that I managed to distill some of them most interesting play styles of a voxel game into 4 distinct modes. Wilderness Survival: If you know TerraFirmaCraft or Don't Starve then you should have an idea what this means :-) This play style would alter standard gameplay in a few but significant places to shift the main focus onto survival and place a smaller focus on creative building. In the future this would be the playstyle that could include natural disasters and other game mechanics that destory the terrain. Survive and Build: The standard mode. A healthy balance between surviving and building Survive and Automate: Like 'Survive and Build' bit with larger focus on automating your farms and material refining processes. Again only a few but significant changes. Like the introduction of advanced automation, logistics and other technical blocks and perhaps some sort of jetpack like device that requires fuel? Creative Building: No survival aspect. Infinite supply of blocks. Can fly around freely. View full record Link to comment Share on other sites More sharing options...
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