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Vintage Story | importend Changes that the game is needing | Vote! | Discuss |


Haku

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Hey everyone!

 

My Name is Haku ,i'm 23 years old and i'm from Switzerland.

I invested a lot of my lifetime in sandboxgames also in survivalgames.

First before i get to the point, i want to say "wow Vintagestory is a great game for what it offers so far".

I think personally the best are mechanics such as pottery and smithing.
 
Please keep in mind: "this post comes just from a person that would see this game in future"
 
Farming
 
Farming like searching for seeds to plant them, watering and defending from the rough wildlife is a nice idea
and the mechanics behind them is good.
One thing that it needs is (in my sight) a mechanic that allows you to get seeds from mature crops
and i dont wanna talk about the 5% chance for a extra seed (its really hard).
Vintagestory already have a depth and i would like see a mechanic that is more complexe to get seeds.
 
example:
 
Flax could be harvested and seeds by thresing them whit an flail and drying in sunlight.
 
bulbs to prick out whit tools
 
 
Automation / advance crafting
 
Automation in a way is very important. i'm not talking about robots just like simple things:
Pottery table, waterwheel, automated saw for sawmils, spinning wheel, loom ,bellows
all this kind of stuff should be implemented.
 
 
Discuss, comment, would see what you think.
 
 
 
//cheers Haku
Edited by Hakukuro
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