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Idea for an immersive crafting mechanism based on already implemented systems


Sengorn_Leopard

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Alternate crafting method: 
1.) For recipes right click a material on crafting bench to open up a dynamic menu like in clayforming. 
2.) Select a recipe
3.) This creates on the bench a model that represents the crafting item
4.) Right click the materials required onto the model or table to add them (maybe model changes dynamically as you build it in steps) 
5.) When all ingredients are added the model turns into the item and pops off

Add materials to the crafting one at a time in a specific order
Could do right click to remove an ingredient and shift+right click to remove, and each ingredient must be added in a specific order and will be removed in reverse?
To implement bulk-crafting rather than one at a time. Perhaps you can when adding the first ingredient to the model you can keep adding until a max capacity is reached, then you must add the then required amount of the following resources.

Of course basic items would be able to be crafted anywhere on the ground

Edited by Sengorn_Leopard
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On 1/12/2021 at 5:12 AM, Sengorn_Leopard said:

You click on the crafting table with an item and it brings up a selector for all the things which it is used as the first ingredient. It would look I think similar to knapping or clayforming or smithing menu

Just to make an example of how difficult that could become, which item to use as the first one for cobblestone blocks for example, placing the stone first leads to knapping, placing the clay first leads to clayforming, or what about hayblocks, placing dry grass transforms it into an early stage of the firepit.

I think anything that you can craft without needing tools or a place to work the item on could just stay in the grid, as it represents you just put it together with your two hands right where you are, you bundle dry grass together, or use the clay as mortar and put together cobblestone blocks, etc.

But especially things like axles where you need 2 tools and have other work items, that can't be handled without a surface to work on as you already occupy both of your hands with the tools. I even would argue it would be nice to be able to use the saw in a chisellike way, but instead of deleting/adding microblocks you would cut complete planes always between 2 planes of microblocks.

Cutting glass blocks into glass slabs would look something like this then (seen from one side; O stands for a microblock; | stands for the cut): you place a glassblock anywhere, take your saw and cut here

O  O  O  O  O  O  O  O | O  O  O  O  O  O  O  O
O  O  O  O  O  O  O  O | O  O  O  O  O  O  O  O
O  O  O  O  O  O  O  O | O  O  O  O  O  O  O  O
O  O  O  O  O  O  O  O | O  O  O  O  O  O  O  O
O  O  O  O  O  O  O  O | O  O  O  O  O  O  O  O
O  O  O  O  O  O  O  O | O  O  O  O  O  O  O  O
O  O  O  O  O  O  O  O | O  O  O  O  O  O  O  O
O  O  O  O  O  O  O  O | O  O  O  O  O  O  O  O
O  O  O  O  O  O  O  O | O  O  O  O  O  O  O  O
O  O  O  O  O  O  O  O | O  O  O  O  O  O  O  O
O  O  O  O  O  O  O  O | O  O  O  O  O  O  O  O
O  O  O  O  O  O  O  O | O  O  O  O  O  O  O  O
O  O  O  O  O  O  O  O | O  O  O  O  O  O  O  O
O  O  O  O  O  O  O  O | O  O  O  O  O  O  O  O
O  O  O  O  O  O  O  O | O  O  O  O  O  O  O  O
O  O  O  O  O  O  O  O | O  O  O  O  O  O  O  O

after cutting, one of the two halfs becomes a slab item the other a placed slab block. on some crafting station it could be possible to cut the glassblock into 16 thin panes.

Edited by Hal13
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