Amber Furlong Posted February 28, 2021 Report Posted February 28, 2021 (edited) Edited November 14, 2024 by Amber Furlong
Hal13 Posted March 1, 2021 Report Posted March 1, 2021 6 hours ago, Amber Furlong said: "mobs" Wdym with that? You might want to look up the abbreviation mob again... Apart from that, a main thing in VS is exploration, the suggested mechanic will punish players for venturing far to get ressources, therefore is detrimental to the intended gameplay. First thing is getting rid of infection by death only in combination with losing ownership as long as you are infected: okay if on the server deathpunishment is set to keep inventory (which seem to be a rare thing for multiplayer servers) or in single player, but losing ownership looks to other players as if something is abandoned and free to take, even though it's not as you just are on your way back with a full inventory of stuff you need and can't afford to lose through death, for example bauxite to start steel production from thousands of blocks away. Another thing is wolves and bees attack players no matter if they are infected or not, while monsters only hunt player characters (who would have to be differentiated into groups to make it happen). How is the leader of a tribe chosen? Your suggestion might be an interesting gameplay variant for a pvp server though, some zombie apocalypse variant of VS. But it seems you suggested it without even knowing any gameplay.
Amber Furlong Posted March 2, 2021 Author Report Posted March 2, 2021 (edited) no one ever said it would be common and how would it ruin traveling? and it would be a setting not required did i not say that? made tribes and leaders vague so it could be worked on over 60 hours on the game i know how it works Edited March 2, 2021 by Amber Furlong
DrEngine Posted March 2, 2021 Report Posted March 2, 2021 I think the better form for such a functionality would be a mod. 1
Hal13 Posted March 2, 2021 Report Posted March 2, 2021 5 hours ago, Amber Furlong said: and it would be a setting not required did i not say that? No, you didn't write anything like that. The suggestion like you wrote it, looks like you wanted that to be a default mechanic, which is the biggest reason why i'm against it. 5 hours ago, Amber Furlong said: made tribes and leaders vague so it could be worked on A good suggestion gives as much needed information as possible, the little information you gave, gives the impression it only is a relevant mechanic for pvp multiplayer servers, and therefore as DrEngine said, may be a better mod idea than an idea for the default game (it doesn enrich the singleplayer or strict pve gameplay). 5 hours ago, Amber Furlong said: over 60 hours on the game i know how it works I had to guess otherwise, because it seems you don't know the mechanics around bee swarms (that attack everything when angered), wolves (that attack any animal and/or player characters), monsters (that only attack player characters and ignore everything else), want to get rid of most default mechanics for infected player characters... Btw. i'm playing VS for several 100 hours (over 3 major and several smaller versions) and Minecraft for thousands of hours and still learn new stuff all the time, how long someone played a game doesn't say anything about how good the player knows the mechanics behind the scenes. 2
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