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TravelMarkers v0.2.0


Deviator
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1-7-22 - v0.3.1 for VS 1.16

  • Updated for 1.16

Travel Markers adds glow-in-the-dark markers to light your way in caves or on the surface.

128928510_WallDisplay.png.9b15d10b999e73528e0ab690f161ff12.png

1357915261_GroundDisplay.thumb.png.f0755047c0e137705f57799ed72d7d37.png

 

Start by grinding copper and zinc nuggets in a quern, or use a hammer to get the crushed version. [all recipes are shapeless]

crushed-quern.png.4ea02e08a305ea179cd1e0d760af4c48.pngcrushed-hammer.png.7736bb79ccbe4d4f8084e543b06b1c09.png

Next, mix the crushed copper and zinc to make phosphor.

phosphor.png.1683de3ae4957e8fd053bfae83f4c591.png

Now use the chart below to make a colored pigment in the crafting grid.

786249927_PigmentRecipes.png.bf1f1dc13f0328fcc2a4d9b80f2c0575.png

Examples:

1377331532_OrangePigmentCarrotRecipe.png.55c3fd8bdac8fb7fdbc6edb5574c9a84.png995940412_GreenPigmentEmeraldRecipe.png.e52a82eed5ba05efb611408ab5fed623.png2060087578_PurplePigmentMixRecipe.png.808abf0282d884c40f743de061684092.png

Finally, mix fat or wax, a pigment, and phosphor to make the marker.

1528330466_FatMarkerRecipe.png.964abb33b0656dcd10e35e1ddfcd3f81.png1688865859_WaxMarkerRecipe.png.758ee28e749bbd15473443bbaa8c932b.png

 

Installation: Download the latest .zip file from [VS Mod DB] or [Github] and place it in your mods folder.

Edited by Deviator
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  • Deviator changed the title to TravelMarkers v0.2.0
  • 2 months later...

I removed all mods except Travel Markers. These are the relevant lines from the Server Main log. I can attach the full log and other logs if you'd like me to.

3.8.2021 19:40:00 [Error] [game] An exception was thrown when trying to start the mod:

System.Exception: Requested asset [travelmarkers:blocktypes/marker.json] could not be found
   at Vintagestory.Common.FolderOrigin.LoadAsset(IAsset asset)
   at Vintagestory.Common.AssetManager.GetMany(String partialPath, String domain, Boolean loadAsset)
   at Vintagestory.Common.AssetManager.GetMany[T](ILogger logger, String fullPath, String domain)
   at Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader.StartServerSide(ICoreServerAPI api)
   at Vintagestory.Common.ModLoader.TryStartSystem(Mod mod, ModSystem system, ICoreAPI api, ModEventPhase phase)
3.8.2021 19:40:00 [Error] Failed to start system Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader

3.8.2021 19:40:00 [Error] Exception thrown during handling event OnSaveGameLoaded: System.Exception: Requested asset [travelmarkers:recipes/grid/crushed-copper.json] could not be found
   at Vintagestory.Common.FolderOrigin.LoadAsset(IAsset asset)
   at Vintagestory.Common.AssetManager.GetMany(String partialPath, String domain, Boolean loadAsset)
   at Vintagestory.Common.AssetManager.GetMany[T](ILogger logger, String fullPath, String domain)
   at Vintagestory.ServerMods.RecipeLoader.LoadGridRecipes()
   at Vintagestory.ServerMods.RecipeLoader.OnSaveGameLoaded()
   at Vintagestory.API.Common.Action.Invoke()
   at Vintagestory.Server.ServerEventManager.TriggerSaveGameLoaded()

These are the lines from Server Events log:

System.Exception: Requested asset [travelmarkers:blocktypes/marker.json] could not be found
   at Vintagestory.Common.FolderOrigin.LoadAsset(IAsset asset)
   at Vintagestory.Common.AssetManager.GetMany(String partialPath, String domain, Boolean loadAsset)
   at Vintagestory.Common.AssetManager.GetMany[T](ILogger logger, String fullPath, String domain)
   at Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader.StartServerSide(ICoreServerAPI api)
   at Vintagestory.Common.ModLoader.TryStartSystem(Mod mod, ModSystem system, ICoreAPI api, ModEventPhase phase)
3.8.2021 19:40:00 [Error] Failed to start system Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader
3.8.2021 19:40:00 [Event] 7 metal alloys loaded
3.8.2021 19:40:00 [Event] 6 cooking recipes loaded
3.8.2021 19:40:00 [Error] Exception thrown during handling event OnSaveGameLoaded: System.Exception: Requested asset [travelmarkers:recipes/grid/crushed-copper.json] could not be found
   at Vintagestory.Common.FolderOrigin.LoadAsset(IAsset asset)
   at Vintagestory.Common.AssetManager.GetMany(String partialPath, String domain, Boolean loadAsset)
   at Vintagestory.Common.AssetManager.GetMany[T](ILogger logger, String fullPath, String domain)
   at Vintagestory.ServerMods.RecipeLoader.LoadGridRecipes()
   at Vintagestory.ServerMods.RecipeLoader.OnSaveGameLoaded()
   at Vintagestory.API.Common.Action.Invoke()
   at Vintagestory.Server.ServerEventManager.TriggerSaveGameLoaded()
 

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