Deviator Posted April 15, 2021 Report Share Posted April 15, 2021 (edited) 1-7-22 - v0.3.1 for VS 1.16 Updated for 1.16 Travel Markers adds glow-in-the-dark markers to light your way in caves or on the surface. Start by grinding copper and zinc nuggets in a quern, or use a hammer to get the crushed version. [all recipes are shapeless] Next, mix the crushed copper and zinc to make phosphor. Now use the chart below to make a colored pigment in the crafting grid. Examples: Finally, mix fat or wax, a pigment, and phosphor to make the marker. Installation: Download the latest .zip file from [VS Mod DB] or [Github] and place it in your mods folder. Edited January 7, 2022 by Deviator 1 2 Link to comment Share on other sites More sharing options...
Op Point Baker Posted August 1, 2021 Report Share Posted August 1, 2021 Any plans to update this to 1.15.x? I can provide error logs if needed. In 1.15.2 it is not working. 1 Link to comment Share on other sites More sharing options...
Deviator Posted August 2, 2021 Author Report Share Posted August 2, 2021 I tried it in 1.15.2 and 1.15.3 and it works for me. Send me the error and I will take a look. You might have a conflict with another mod. Link to comment Share on other sites More sharing options...
Op Point Baker Posted August 4, 2021 Report Share Posted August 4, 2021 I removed all mods except Travel Markers. These are the relevant lines from the Server Main log. I can attach the full log and other logs if you'd like me to. 3.8.2021 19:40:00 [Error] [game] An exception was thrown when trying to start the mod: System.Exception: Requested asset [travelmarkers:blocktypes/marker.json] could not be found at Vintagestory.Common.FolderOrigin.LoadAsset(IAsset asset) at Vintagestory.Common.AssetManager.GetMany(String partialPath, String domain, Boolean loadAsset) at Vintagestory.Common.AssetManager.GetMany[T](ILogger logger, String fullPath, String domain) at Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader.StartServerSide(ICoreServerAPI api) at Vintagestory.Common.ModLoader.TryStartSystem(Mod mod, ModSystem system, ICoreAPI api, ModEventPhase phase) 3.8.2021 19:40:00 [Error] Failed to start system Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader 3.8.2021 19:40:00 [Error] Exception thrown during handling event OnSaveGameLoaded: System.Exception: Requested asset [travelmarkers:recipes/grid/crushed-copper.json] could not be found at Vintagestory.Common.FolderOrigin.LoadAsset(IAsset asset) at Vintagestory.Common.AssetManager.GetMany(String partialPath, String domain, Boolean loadAsset) at Vintagestory.Common.AssetManager.GetMany[T](ILogger logger, String fullPath, String domain) at Vintagestory.ServerMods.RecipeLoader.LoadGridRecipes() at Vintagestory.ServerMods.RecipeLoader.OnSaveGameLoaded() at Vintagestory.API.Common.Action.Invoke() at Vintagestory.Server.ServerEventManager.TriggerSaveGameLoaded() These are the lines from Server Events log: System.Exception: Requested asset [travelmarkers:blocktypes/marker.json] could not be found at Vintagestory.Common.FolderOrigin.LoadAsset(IAsset asset) at Vintagestory.Common.AssetManager.GetMany(String partialPath, String domain, Boolean loadAsset) at Vintagestory.Common.AssetManager.GetMany[T](ILogger logger, String fullPath, String domain) at Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader.StartServerSide(ICoreServerAPI api) at Vintagestory.Common.ModLoader.TryStartSystem(Mod mod, ModSystem system, ICoreAPI api, ModEventPhase phase) 3.8.2021 19:40:00 [Error] Failed to start system Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader 3.8.2021 19:40:00 [Event] 7 metal alloys loaded 3.8.2021 19:40:00 [Event] 6 cooking recipes loaded 3.8.2021 19:40:00 [Error] Exception thrown during handling event OnSaveGameLoaded: System.Exception: Requested asset [travelmarkers:recipes/grid/crushed-copper.json] could not be found at Vintagestory.Common.FolderOrigin.LoadAsset(IAsset asset) at Vintagestory.Common.AssetManager.GetMany(String partialPath, String domain, Boolean loadAsset) at Vintagestory.Common.AssetManager.GetMany[T](ILogger logger, String fullPath, String domain) at Vintagestory.ServerMods.RecipeLoader.LoadGridRecipes() at Vintagestory.ServerMods.RecipeLoader.OnSaveGameLoaded() at Vintagestory.API.Common.Action.Invoke() at Vintagestory.Server.ServerEventManager.TriggerSaveGameLoaded() Link to comment Share on other sites More sharing options...
Deviator Posted August 9, 2021 Author Report Share Posted August 9, 2021 Thanks for the info, I updated the mod. Let me know if it still gives you issues. 1 Link to comment Share on other sites More sharing options...
Op Point Baker Posted August 10, 2021 Report Share Posted August 10, 2021 It seems to be working just fine. I made sure to update to 1.15.4 so that I could be sure any problem wasn't caused by a version mismatch. Thank You so Much! This is by far one of my favorite mods. 1 Link to comment Share on other sites More sharing options...
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