Jump to content

TravelMarkers v0.2.0


Deviator
 Share

Recommended Posts

1-7-22 - v0.3.1 for VS 1.16

  • Updated for 1.16

Travel Markers adds glow-in-the-dark markers to light your way in caves or on the surface.

128928510_WallDisplay.png.9b15d10b999e73528e0ab690f161ff12.png

1357915261_GroundDisplay.thumb.png.f0755047c0e137705f57799ed72d7d37.png

 

Start by grinding copper and zinc nuggets in a quern, or use a hammer to get the crushed version. [all recipes are shapeless]

crushed-quern.png.4ea02e08a305ea179cd1e0d760af4c48.pngcrushed-hammer.png.7736bb79ccbe4d4f8084e543b06b1c09.png

Next, mix the crushed copper and zinc to make phosphor.

phosphor.png.1683de3ae4957e8fd053bfae83f4c591.png

Now use the chart below to make a colored pigment in the crafting grid.

786249927_PigmentRecipes.png.bf1f1dc13f0328fcc2a4d9b80f2c0575.png

Examples:

1377331532_OrangePigmentCarrotRecipe.png.55c3fd8bdac8fb7fdbc6edb5574c9a84.png995940412_GreenPigmentEmeraldRecipe.png.e52a82eed5ba05efb611408ab5fed623.png2060087578_PurplePigmentMixRecipe.png.808abf0282d884c40f743de061684092.png

Finally, mix fat or wax, a pigment, and phosphor to make the marker.

1528330466_FatMarkerRecipe.png.964abb33b0656dcd10e35e1ddfcd3f81.png1688865859_WaxMarkerRecipe.png.758ee28e749bbd15473443bbaa8c932b.png

 

Installation: Download the latest .zip file from [VS Mod DB] or [Github] and place it in your mods folder.

Edited by Deviator
  • Like 1
  • Amazing! 2
Link to comment
Share on other sites

  • Deviator changed the title to TravelMarkers v0.2.0
  • 2 months later...

I removed all mods except Travel Markers. These are the relevant lines from the Server Main log. I can attach the full log and other logs if you'd like me to.

3.8.2021 19:40:00 [Error] [game] An exception was thrown when trying to start the mod:

System.Exception: Requested asset [travelmarkers:blocktypes/marker.json] could not be found
   at Vintagestory.Common.FolderOrigin.LoadAsset(IAsset asset)
   at Vintagestory.Common.AssetManager.GetMany(String partialPath, String domain, Boolean loadAsset)
   at Vintagestory.Common.AssetManager.GetMany[T](ILogger logger, String fullPath, String domain)
   at Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader.StartServerSide(ICoreServerAPI api)
   at Vintagestory.Common.ModLoader.TryStartSystem(Mod mod, ModSystem system, ICoreAPI api, ModEventPhase phase)
3.8.2021 19:40:00 [Error] Failed to start system Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader

3.8.2021 19:40:00 [Error] Exception thrown during handling event OnSaveGameLoaded: System.Exception: Requested asset [travelmarkers:recipes/grid/crushed-copper.json] could not be found
   at Vintagestory.Common.FolderOrigin.LoadAsset(IAsset asset)
   at Vintagestory.Common.AssetManager.GetMany(String partialPath, String domain, Boolean loadAsset)
   at Vintagestory.Common.AssetManager.GetMany[T](ILogger logger, String fullPath, String domain)
   at Vintagestory.ServerMods.RecipeLoader.LoadGridRecipes()
   at Vintagestory.ServerMods.RecipeLoader.OnSaveGameLoaded()
   at Vintagestory.API.Common.Action.Invoke()
   at Vintagestory.Server.ServerEventManager.TriggerSaveGameLoaded()

These are the lines from Server Events log:

System.Exception: Requested asset [travelmarkers:blocktypes/marker.json] could not be found
   at Vintagestory.Common.FolderOrigin.LoadAsset(IAsset asset)
   at Vintagestory.Common.AssetManager.GetMany(String partialPath, String domain, Boolean loadAsset)
   at Vintagestory.Common.AssetManager.GetMany[T](ILogger logger, String fullPath, String domain)
   at Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader.StartServerSide(ICoreServerAPI api)
   at Vintagestory.Common.ModLoader.TryStartSystem(Mod mod, ModSystem system, ICoreAPI api, ModEventPhase phase)
3.8.2021 19:40:00 [Error] Failed to start system Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader
3.8.2021 19:40:00 [Event] 7 metal alloys loaded
3.8.2021 19:40:00 [Event] 6 cooking recipes loaded
3.8.2021 19:40:00 [Error] Exception thrown during handling event OnSaveGameLoaded: System.Exception: Requested asset [travelmarkers:recipes/grid/crushed-copper.json] could not be found
   at Vintagestory.Common.FolderOrigin.LoadAsset(IAsset asset)
   at Vintagestory.Common.AssetManager.GetMany(String partialPath, String domain, Boolean loadAsset)
   at Vintagestory.Common.AssetManager.GetMany[T](ILogger logger, String fullPath, String domain)
   at Vintagestory.ServerMods.RecipeLoader.LoadGridRecipes()
   at Vintagestory.ServerMods.RecipeLoader.OnSaveGameLoaded()
   at Vintagestory.API.Common.Action.Invoke()
   at Vintagestory.Server.ServerEventManager.TriggerSaveGameLoaded()
 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.