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Op Point Baker

Vintarian
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  1. Which discord? The Vintage Story Discord or one of the modder discords?
  2. Clean install of 1.16.0-rc.3, Useful Stuff is the only mod, create a new creative world, CTD during world load. Server-main: 27.12.2021 16:50:27 [Error] [usefulstuff] An exception was thrown when trying to start the mod: System.TypeLoadException: Could not load type 'Vintagestory.API.Common.Action' from assembly 'VintagestoryAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. at BuffStuff.BuffManager.Initialize(ICoreAPI api_, ModSystem mod) at UsefulStuff.UsefulStuff.StartServerSide(ICoreServerAPI api) at Vintagestory.Common.ModLoader.TryStartSystem(Mod mod, ModSystem system, ICoreAPI api, ModEventPhase phase) 27.12.2021 16:50:27 [Error] Failed to start system UsefulStuff.UsefulStuff 27.12.2021 16:50:33 [Error] Exception thrown during handling event OnSaveGameLoaded: System.Exception: Can't create itemstack without block! at Vintagestory.API.Common.ItemStack..ctor(Block block, Int32 stacksize) at UsefulStuff.BlockFireBox.OnLoaded(ICoreAPI api) at Vintagestory.Server.ServerSystemBlockSimulation.OnSaveGameLoaded() at System.Action.Invoke() at Vintagestory.Server.ServerEventManager.TriggerSaveGameLoaded() 27.12.2021 16:50:33 [Event] 6 cooking recipes loaded 27.12.2021 16:50:33 [Warning] Failed resolving crafting recipe ingredient with code game:torch-up in Grid recipe 27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-crude contains an ingredient that cannot be resolved: Block code game:torch-up 27.12.2021 16:50:33 [Warning] Failed resolving crafting recipe ingredient with code game:torch-up in Grid recipe 27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-flint contains an ingredient that cannot be resolved: Block code game:torch-up 27.12.2021 16:50:33 [Warning] Failed resolving crafting recipe ingredient with code game:torch-up in Grid recipe 27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-copper contains an ingredient that cannot be resolved: Block code game:torch-up 27.12.2021 16:50:33 [Warning] Failed resolving crafting recipe ingredient with code game:torch-up in Grid recipe 27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-tinbronze contains an ingredient that cannot be resolved: Block code game:torch-up 27.12.2021 16:50:33 [Warning] Failed resolving crafting recipe ingredient with code game:torch-up in Grid recipe 27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-bismuthbronze contains an ingredient that cannot be resolved: Block code game:torch-up 27.12.2021 16:50:33 [Warning] Failed resolving crafting recipe ingredient with code game:torch-up in Grid recipe 27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-blackbronze contains an ingredient that cannot be resolved: Block code game:torch-up 27.12.2021 16:50:33 [Warning] Failed resolving crafting recipe ingredient with code game:torch-up in Grid recipe 27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-gold contains an ingredient that cannot be resolved: Block code game:torch-up 27.12.2021 16:50:33 [Warning] Failed resolving crafting recipe ingredient with code game:torch-up in Grid recipe 27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-silver contains an ingredient that cannot be resolved: Block code game:torch-up 27.12.2021 16:50:33 [Warning] Failed resolving crafting recipe ingredient with code game:torch-up in Grid recipe 27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-iron contains an ingredient that cannot be resolved: Block code game:torch-up 27.12.2021 16:50:33 [Warning] Failed resolving crafting recipe ingredient with code game:torch-up in Grid recipe 27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-meteoriciron contains an ingredient that cannot be resolved: Block code game:torch-up 27.12.2021 16:50:33 [Warning] Failed resolving crafting recipe ingredient with code game:torch-up in Grid recipe 27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-steel contains an ingredient that cannot be resolved: Block code game:torch-up 27.12.2021 16:50:33 [Warning] Failed resolving crafting recipe ingredient with code game:leather in Grid recipe 27.12.2021 16:50:33 [Error] Grid Recipe 'usefulstuff:recipes/grid/clothingshred.json': Output Item code game:leather cannot be resolved 27.12.2021 16:50:33 [Warning] Failed resolving crafting recipe ingredient with code game:leather in Grid recipe 27.12.2021 16:50:33 [Error] Grid Recipe with output Item code usefulstuff:glider contains an ingredient that cannot be resolved: Item code game:leather 27.12.2021 16:50:33 [Warning] Failed resolving crafting recipe ingredient with code game:leather in Grid recipe 27.12.2021 16:50:33 [Error] Grid Recipe with output Item code usefulstuff:shield-leather contains an ingredient that cannot be resolved: Item code game:leather 27.12.2021 16:50:33 [Warning] Failed resolving crafting recipe ingredient with code game:leather in Grid recipe 27.12.2021 16:50:33 [Error] Grid Recipe with output Item code usefulstuff:shield-linen contains an ingredient that cannot be resolved: Item code game:leather ----------------------------------------- Server-event: 27.12.2021 16:50:27 [Error] [usefulstuff] An exception was thrown when trying to start the mod: System.TypeLoadException: Could not load type 'Vintagestory.API.Common.Action' from assembly 'VintagestoryAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. at BuffStuff.BuffManager.Initialize(ICoreAPI api_, ModSystem mod) at UsefulStuff.UsefulStuff.StartServerSide(ICoreServerAPI api) at Vintagestory.Common.ModLoader.TryStartSystem(Mod mod, ModSystem system, ICoreAPI api, ModEventPhase phase) 27.12.2021 16:50:27 [Error] Failed to start system UsefulStuff.UsefulStuff 27.12.2021 16:50:33 [Error] Exception thrown during handling event OnSaveGameLoaded: System.Exception: Can't create itemstack without block! at Vintagestory.API.Common.ItemStack..ctor(Block block, Int32 stacksize) at UsefulStuff.BlockFireBox.OnLoaded(ICoreAPI api) at Vintagestory.Server.ServerSystemBlockSimulation.OnSaveGameLoaded() at System.Action.Invoke() at Vintagestory.Server.ServerEventManager.TriggerSaveGameLoaded() 27.12.2021 16:50:33 [Event] 6 cooking recipes loaded 27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-crude contains an ingredient that cannot be resolved: Block code game:torch-up 27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-flint contains an ingredient that cannot be resolved: Block code game:torch-up 27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-copper contains an ingredient that cannot be resolved: Block code game:torch-up 27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-tinbronze contains an ingredient that cannot be resolved: Block code game:torch-up 27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-bismuthbronze contains an ingredient that cannot be resolved: Block code game:torch-up 27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-blackbronze contains an ingredient that cannot be resolved: Block code game:torch-up 27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-gold contains an ingredient that cannot be resolved: Block code game:torch-up 27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-silver contains an ingredient that cannot be resolved: Block code game:torch-up 27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-iron contains an ingredient that cannot be resolved: Block code game:torch-up 27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-meteoriciron contains an ingredient that cannot be resolved: Block code game:torch-up 27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-steel contains an ingredient that cannot be resolved: Block code game:torch-up 27.12.2021 16:50:33 [Error] Grid Recipe 'usefulstuff:recipes/grid/clothingshred.json': Output Item code game:leather cannot be resolved 27.12.2021 16:50:33 [Error] Grid Recipe with output Item code usefulstuff:glider contains an ingredient that cannot be resolved: Item code game:leather 27.12.2021 16:50:33 [Error] Grid Recipe with output Item code usefulstuff:shield-leather contains an ingredient that cannot be resolved: Item code game:leather 27.12.2021 16:50:33 [Error] Grid Recipe with output Item code usefulstuff:shield-linen contains an ingredient that cannot be resolved: Item code game:leather 27.12.2021 16:50:33 [Event] 494 crafting recipes loaded from 210 files 27.12.2021 16:50:35 [Error] System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Common.InventoryPlayerCreative.GatherTabStacks(CollectibleObject[] collectibles) at Vintagestory.Common.InventoryPlayerCreative.UpdateFromWorld(IWorldAccessor world) at Vintagestory.Server.ServerSystemInventory.CreateNewInventory(ServerPlayer player, String inventoryClassName) at Vintagestory.Server.ServerSystemInventory.OnPlayerJoin(ServerPlayer player) at Vintagestory.Server.ServerMain.HandleRequestJoin(_oKCG7uivOlixXhge2o62Y3Ih8gb packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) ------------------------------- Client-Crash log entry: 27.12.2021 16:50:41 [Fatal] Version: v1.16.0-rc.3 (Unstable)12/27/2021 4:50:41 PM: Critical error occurred System.Exception: Can't create itemstack without block! at Vintagestory.API.Common.ItemStack..ctor(Block block, Int32 stacksize) at UsefulStuff.BlockFireBox.OnLoaded(ICoreAPI api) at Vintagestory.Client.NoObf.ClientMain.OnServerBlocksItemsReceivedStep5(Action onCompleted) at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) at _p7ugICeDa8xAAyqplAgbFXibHUV._YW8xM33zLilYIiYmPz3LwkRyZnf(Single ) at _8d8bxAkSchxDthWdXGk9L7JzIAp._COZH04DCHcYdj7FJVekhdO7h2zW(Single ) at _8d8bxAkSchxDthWdXGk9L7JzIAp._NGLt2tlj0Kdb71xAZX2ab8OUsaY(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\VintageStory\opentk\src\OpenTK\GameWindow.cs:line 479 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\VintageStory\opentk\src\OpenTK\GameWindow.cs:line 454 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\VintageStory\opentk\src\OpenTK\GameWindow.cs:line 375 at _Gqy4bfkYgCRmVM3rr5ctXVLZlMh._aoi1Mc6iTidbcOBRjahZfdoHVdN(_BNIaG9Y7PSPYLFpjzhV1OMF5mHh , String[] ) at _0ynubLUTRXRju8HMEIDSQn5ni6F._aoi1Mc6iTidbcOBRjahZfdoHVdN(ThreadStart ) -------------------------------
  3. I've tweaked most of the vanilla treegen files. Is there a way to disable all the changes to trees? Would making "LivingTreesEnabled" false revert all tree gen mechanics to vanilla? [I did see that having "HarshSaplingsEnabled" set to false does remove the changes to sapling growth.] Thanks for all your mods They are Really Awesome! I hope life smoothes out for you.
  4. Op Point Baker

    Class survey

    I play almost exclusively single player. I used to play only commoner because of the lack of disadvantages. When I realized that I always tried to avoid melee combat and would amass ores to ludicrous levels, the downsides to Hunter seem irrelevant to me. In my opinion, the classes outside of Commoner & Hunter have far to many / too strong of disadvantages to be really viable single player. The changes to gameplay with the other classes quickly become less of a challenge and more of a nuisance. That said, while I have little experience on multiplayer games, the classes do seem to balance each other well enough if the server has a large enough & coherent population to have a good variety classes. Oddly enough I would suggest creating more of a stark difference between the classes, the tradeoffs more balanced and probably strengthened advantages vs disadvantages. One such example could be to remove the HP changes and instead focus more on armor changes. Say Forlorn have less of a change to their stats when using Llamele or Chain armors but suffer a larger hit from plate armor. Black guard having little to no reductions when using plate armor. Malefactors having the stat reductions from armors go up more drastically as the tier of the armor goes up. Hunters have little to no reductions up to gamison armor but have far more significant reductions from any heavier armor. etc. This could take the disadvantages of a given class from being a hard hit to stats and instead make them a tradeoff in game play. i.e. A Taylor could choose to use plate mail, but would be at a far more significant reduction in stats than a Black Guard would.
  5. It seems to be working just fine. I made sure to update to 1.15.4 so that I could be sure any problem wasn't caused by a version mismatch. Thank You so Much! This is by far one of my favorite mods.
  6. I removed all mods except Travel Markers. These are the relevant lines from the Server Main log. I can attach the full log and other logs if you'd like me to. 3.8.2021 19:40:00 [Error] [game] An exception was thrown when trying to start the mod: System.Exception: Requested asset [travelmarkers:blocktypes/marker.json] could not be found at Vintagestory.Common.FolderOrigin.LoadAsset(IAsset asset) at Vintagestory.Common.AssetManager.GetMany(String partialPath, String domain, Boolean loadAsset) at Vintagestory.Common.AssetManager.GetMany[T](ILogger logger, String fullPath, String domain) at Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader.StartServerSide(ICoreServerAPI api) at Vintagestory.Common.ModLoader.TryStartSystem(Mod mod, ModSystem system, ICoreAPI api, ModEventPhase phase) 3.8.2021 19:40:00 [Error] Failed to start system Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader 3.8.2021 19:40:00 [Error] Exception thrown during handling event OnSaveGameLoaded: System.Exception: Requested asset [travelmarkers:recipes/grid/crushed-copper.json] could not be found at Vintagestory.Common.FolderOrigin.LoadAsset(IAsset asset) at Vintagestory.Common.AssetManager.GetMany(String partialPath, String domain, Boolean loadAsset) at Vintagestory.Common.AssetManager.GetMany[T](ILogger logger, String fullPath, String domain) at Vintagestory.ServerMods.RecipeLoader.LoadGridRecipes() at Vintagestory.ServerMods.RecipeLoader.OnSaveGameLoaded() at Vintagestory.API.Common.Action.Invoke() at Vintagestory.Server.ServerEventManager.TriggerSaveGameLoaded() These are the lines from Server Events log: System.Exception: Requested asset [travelmarkers:blocktypes/marker.json] could not be found at Vintagestory.Common.FolderOrigin.LoadAsset(IAsset asset) at Vintagestory.Common.AssetManager.GetMany(String partialPath, String domain, Boolean loadAsset) at Vintagestory.Common.AssetManager.GetMany[T](ILogger logger, String fullPath, String domain) at Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader.StartServerSide(ICoreServerAPI api) at Vintagestory.Common.ModLoader.TryStartSystem(Mod mod, ModSystem system, ICoreAPI api, ModEventPhase phase) 3.8.2021 19:40:00 [Error] Failed to start system Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader 3.8.2021 19:40:00 [Event] 7 metal alloys loaded 3.8.2021 19:40:00 [Event] 6 cooking recipes loaded 3.8.2021 19:40:00 [Error] Exception thrown during handling event OnSaveGameLoaded: System.Exception: Requested asset [travelmarkers:recipes/grid/crushed-copper.json] could not be found at Vintagestory.Common.FolderOrigin.LoadAsset(IAsset asset) at Vintagestory.Common.AssetManager.GetMany(String partialPath, String domain, Boolean loadAsset) at Vintagestory.Common.AssetManager.GetMany[T](ILogger logger, String fullPath, String domain) at Vintagestory.ServerMods.RecipeLoader.LoadGridRecipes() at Vintagestory.ServerMods.RecipeLoader.OnSaveGameLoaded() at Vintagestory.API.Common.Action.Invoke() at Vintagestory.Server.ServerEventManager.TriggerSaveGameLoaded()
  7. Any plans to update this to 1.15.x? I can provide error logs if needed. In 1.15.2 it is not working.
  8. If anyone is getting error messages like this: "18.7.2021 03:28:44 [Warning] Block or Collectible behavior Carryable for block bettercrates:bettercrate-wood-up-north not found" Make sure the version of BetterCrates that you're using is not the version made to be compatible with the Carry Capacity mod. [i.e. BetterCratesCC_v1.3.0 is for those who use Carry Capacity; BetterCrates_v1.3.0 is for those who don't.] I made that mistake and posted about the errors only to realize after I posted what the problem was... So I'm posting this so hopefully Dauron won't get spammed with people who made the same mistake I did.
  9. Awesome! I wait with baited breath.
  10. Any plans on updating Better Crates for 1.15 when it is stable?
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