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【1.15-pre2】When I opened the save, the game was forced to quit


skam
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it's my log:

Running on 64 bit Windows with 16 GB RAM 
Version: v1.15.0-pre.2 (Unstable)2021/5/31 20:18:18: Critical error occurred
System.MissingFieldException: 找不到字段:“Vintagestory.API.Common.CollectibleObject.Attributes”。
   在 WildFarming.WildSeed.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
   在 Vintagestory.Common.CreativeTab.CreateSearchCache(IWorldAccessor world)
   在 Vintagestory.Common.CreativeTabs.CreateSearchCache(IWorldAccessor world)
   在 Vintagestory.Client.NoObf.GuiDialogInventory.OnOwnPlayerDataReceived()
   在 Vintagestory.Client.NoObf.GuiManager.OnOwnPlayerDataReceived()
   在 Vintagestory.Client.NoObf.ClientMain.OnOwnPlayerDataReceived()
   在 Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(_ypcV47P8X0OVDSOS28OqPTceLtG packet)
   在 Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
   在 _jdprCcADjtIA2nbWXaiEQJt7Jmo._14ww1iwrPaPwPpAZqZCUdf3d4Sm(Single )
   在 _uFwaliVbJcYmzlP3dwic7HSHMr2._EuQCmN4cQf8FBHYrlJxd8EhIdNnA(Single )
   在 _uFwaliVbJcYmzlP3dwic7HSHMr2._HlDCi3DfsJHaHE4jniBarrjFlHLB(Single )
   在 Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
   在 System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   在 OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
   在 OpenTK.GameWindow.DispatchRenderFrame()
   在 OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   在 _EKato5MKvGk9ELCMKyl4BGVO7pe._ninJWCWaWyMG9ZSA1Eyytms1G5F(_BjQ4x8rTRChySIeXrK1HK1YSqec , String[] )
   在 _btwtpE4G1MfBqD34njKFCvBcSRd._ninJWCWaWyMG9ZSA1Eyytms1G5F(ThreadStart )
-------------------------------
 

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