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A bunch of ideas


Vantazzy
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These are some of the ideas that pop up in my mind when playing the game, more to come for sure, this game is going sky high!

Wetstones 

to enhance stats of tools & weapons

Rust 
certain metals start loosing their effectiveness & durability when exposed with water: swimming & rain - but you can apply oil to them to stop the effects

Endboss 
You can't defeat it, it's a big clock connected with cogs and pipes, lots of steam, powered by lava, it spawns drifters and locusts, but you can disable it for a period of time. Say like 7 days. Because there were the endboss is located, at lava level, there is also a huge ancient city to explore and loot, but it's impossible to enter it as long the big clock is still ticking. And you need to have high-end tier equipment to do this. Not as easy peasy like killing an Enderdragon within 4 minutes... -_-
So, in order to get to that point to disable the machine, you need to feed it with a certain amount of bones to slow it down [grinding cogs], because if you forget doing that, anything you do is useless and feels impossible. You need to slow the machine down, so the spawning will become less frequent and you can get closer to disable the machine. 

Abscence 
When you made a house and a bed in it and then leave the place for like 2 or 3 days, a locust nest appears in your base, just a small one, to surprise you when you come home after some exploration trips

Weather 
All Tempered Blocks [touched by players] deteriorate through weather. So you need to inspect your house every month or so to check if the durability is still good, otherwise you need to fix it. Fixing is using the same material from where it is made from and click on it, to set it's status to 100% again. Storms will not pull that stat faster down. But the integrity of that block, when it's status is below 50% lands in a gamble pool with 5 to 10% chance to dissappear during a temperal storm - thus keep your base in shape! Plus the normal deterioration rate can get to 0% and that will also remove the block from it's excistence.

Devastating Temperal Storms 
Player tempered blocks under 50% of it's durability can simply dissappear during such storms - and not only drifters but also locusts can spawn during such storms. And simple hay blocks will get destroyed during such storm when exposed to it. Glass windows will shatter too. UNLESS you build shutters, to place them over the glass windows when a storm is appearing soon - plus it adds an extra decorational value

Hardening Metals, quenching 
When the metal is shaped and still hot from hammering, you throw it in the water, it starts to hiss and then it stops hissing. When you take it out of the water and put a stick on it, that tool or weapon has 40% more durability then when you don't cool it off and immediately put a stick on it. - When you are using casts, the temperature isn't that hot when you throw it in the water, thus there is hardly any hardening effect.

Steam Air Ships 
Powered with a steamengine that runs on any combustable fuel, makes it able to fly to certain destinations to the amount of fuel you have put in there. So for example: 1 second equals 4 blocks, so 1 charcoal burns for 44 seconds so your airship moves 176 blocks to the direction it's facing. With no fuel in it, the airship will land to the ground.

Reclaiming & Repairing 
You made a copper anvil and don't need it anymore. You use a chisel on it, bringing it back into small pieces. With those pieces you can fix damaged tools and weapons, by placing the original cast in a forge with the appropiate tool and the tiny bits of the same metal. [talking about copper tools now, in adjunction with the copper anvil] After that, you wait till it's cooled off and put another stick into it

Nutricient Values 
You are exploring, get hungry, got some onions/carrots/turnips/potatoes? Wrap them in clay and cook them in a firepit. Nutriciant values rise to 300% when eating them [after you removed the clay casing, which prevent it from burning] - when it's inside the casing, expiration date is prolongued as well untill you open it.

Repairing 
As mentioned above, it would be okay too if you heat up the tool or weapon in the forge, plus the bits and combine those on the anvil and hammer it back to it's original state, do the quenching and everything is repaired

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I understand with flying an airship might use a lot of RAM - but how about you set a destination you want to go to and the engine asks this amount of fuel, when pressing ENGAGE you basically teleport with your airship to that location.

But then I would like that people could design their own "airship" with all the stuff they made, machines and such to bring with them. Like a moving house basically.

 

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6 hours ago, Vantazzy said:

Abscence 
When you made a house and a bed in it and then leave the place for like 2 or 3 days, a locust nest appears in your base, just a small one, to surprise you when you come home after some exploration trips

This is a joke to test people and see if they're actually reading your post, right?

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