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Technical use for decorative items


Joethemonk

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I think that it would be amazing if paintings and tapestries would influence the local temporal stability so you could make an area more stable by hanging a painting of a calming countryside to the wall or you could destabilize an area by hanging occult tapestries to the wall.

I already love paintings and tapestries because they add a lot to the lore, they are nice for decorating and paintings are awsome for making profit by trading but it would add a gameplay mechanic that would enable players to permanently settle in unstable regions or underground without making it too easy.

It would also be awsome if certain paintings/tapestries would leak into reality when a temporal storm hits:

Tapestries:

-Ambush: Spawns a wolf

-Nightfall: Spawns drifters

-Holy: drops a rosary

-Salvation: drops some related clothing

-Rot: all food in a certain area rotts away

-Schematic A: spawns locusts

-Schematic B: spawns a bell

-Schematic C : spawns the collossus (new mob please ;) )

-Schematic D : drops rusty gears or temporal gear

- Rot beast: spawns a rot beast (add it to the game ! )

- Seraphim: drops temporal gear

-Blackguard map: drops black guard gear (clothes or armor)

-Banner of forlon hope_ drops forlon hope gear (clothes  or armor)

-Holding the Gate: drops armor parts (chains/lamelar/etc) or a saddle(if implemented)

-The old world: drops random clothing

- Dangers of temporality:spawns high level drifters

 

Paintings will spawn the creature depicted on it.

This would add a gamemechanic that would make temporal storms and collecting paintings and tepestries more interesting and also a way bring mobs to certain areas.

 

I would love to see similiar features in the game or in a mod :)

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I think this should belong to a mod, if any, as otherwise some of these technical uses would discourage the aesthetic uses (you don't want to hang a painting that lowers stability or spawns enemies, would you?). That, and Vintage Story doesn't seem the type of game to hand out free things just for hanging a painting. Though I agree that some solution to settling in unstable areas would be a nice addition.

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15 hours ago, Ender Riens said:

I think this should belong to a mod, if any, as otherwise some of these technical uses would discourage the aesthetic uses (you don't want to hang a painting that lowers stability or spawns enemies, would you?). That, and Vintage Story doesn't seem the type of game to hand out free things just for hanging a painting. Though I agree that some solution to settling in unstable areas would be a nice addition.

My secodn suggestion i only focused on temporal storms so it would not be free things for doing nothing but some kind of reward for not hiding or sleeping through temporal storms.

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57 minutes ago, Maelstrom said:

Maybe change the loot tables for drifters that spawn during a storm to increase drop rate of rare items, or (preferably) introduce items that aren't on the regular drop table (metal nuggets perhaps?)

This would be my go-to solution to fixing players skipping temporal storms. That, and/or resources specific to storms that are difficult/impossible to find elsewhere. As punishing as storms are supposed to be, there needs to be a proper reward for overcoming them that encourages players to face them head-on.

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