breeze108 Posted September 1, 2021 Report Posted September 1, 2021 Hi, I'm using this mod on single player with several more mods. I was on a server that had this mod and loved it so I put it on my single player world I started last week. After I use the Teleportation network the visual for all entities, me, traders and all animals, sort of phases in and out like drifters during a temporal storm. It doesn't seem to bother game play at all. Any ideas why? I have temporal storms turned of on my single player world. Not sure it that makes a difference or not. Does this mod have a conflict with any others?
DArkHekRoMaNT Posted September 2, 2021 Report Posted September 2, 2021 15 hours ago, breeze108 said: Hi, I'm using this mod on single player with several more mods. I was on a server that had this mod and loved it so I put it on my single player world I started last week. After I use the Teleportation network the visual for all entities, me, traders and all animals, sort of phases in and out like drifters during a temporal storm. It doesn't seem to bother game play at all. Any ideas why? I have temporal storms turned of on my single player world. Not sure it that makes a difference or not. Does this mod have a conflict with any others? It's weird that you wrote this as a separate topic, but okay. TpNet has a non-working function of consuming stability when teleporting. Perhaps I should remove it altogether
breeze108 Posted September 2, 2021 Author Report Posted September 2, 2021 Thanks for answering so quickly. Sorry, wasn't sure about how to post. what does "non-working function" mean? It doesn't seem to affect health or anything. But because it makes all entities do that phasing thing ( not sure what to call it) it's a bit strange. If I get killed the it goes back to normal until I use the TP again too. I don't remember it doing this on the server that had the TpNet, but that was quite a while back.
DArkHekRoMaNT Posted September 2, 2021 Report Posted September 2, 2021 1 hour ago, breeze108 said: Thanks for answering so quickly. Sorry, wasn't sure about how to post. what does "non-working function" mean? It doesn't seem to affect health or anything. But because it makes all entities do that phasing thing ( not sure what to call it) it's a bit strange. If I get killed the it goes back to normal until I use the TP again too. I don't remember it doing this on the server that had the TpNet, but that was quite a while back. Teleport takes about 10 or 20% of the temporal stability (gear in the center) for teleport. But due to synchronization problems or something else, this value is immediately returned back. I still haven't finished this feature, but the mobs "phasing" should be associated with it. 1
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