breeze108 Posted September 1, 2021 Report Share Posted September 1, 2021 Hi, I'm using this mod on single player with several more mods. I was on a server that had this mod and loved it so I put it on my single player world I started last week. After I use the Teleportation network the visual for all entities, me, traders and all animals, sort of phases in and out like drifters during a temporal storm. It doesn't seem to bother game play at all. Any ideas why? I have temporal storms turned of on my single player world. Not sure it that makes a difference or not. Does this mod have a conflict with any others? Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted September 2, 2021 Report Share Posted September 2, 2021 15 hours ago, breeze108 said: Hi, I'm using this mod on single player with several more mods. I was on a server that had this mod and loved it so I put it on my single player world I started last week. After I use the Teleportation network the visual for all entities, me, traders and all animals, sort of phases in and out like drifters during a temporal storm. It doesn't seem to bother game play at all. Any ideas why? I have temporal storms turned of on my single player world. Not sure it that makes a difference or not. Does this mod have a conflict with any others? It's weird that you wrote this as a separate topic, but okay. TpNet has a non-working function of consuming stability when teleporting. Perhaps I should remove it altogether Link to comment Share on other sites More sharing options...
breeze108 Posted September 2, 2021 Author Report Share Posted September 2, 2021 Thanks for answering so quickly. Sorry, wasn't sure about how to post. what does "non-working function" mean? It doesn't seem to affect health or anything. But because it makes all entities do that phasing thing ( not sure what to call it) it's a bit strange. If I get killed the it goes back to normal until I use the TP again too. I don't remember it doing this on the server that had the TpNet, but that was quite a while back. Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted September 2, 2021 Report Share Posted September 2, 2021 1 hour ago, breeze108 said: Thanks for answering so quickly. Sorry, wasn't sure about how to post. what does "non-working function" mean? It doesn't seem to affect health or anything. But because it makes all entities do that phasing thing ( not sure what to call it) it's a bit strange. If I get killed the it goes back to normal until I use the TP again too. I don't remember it doing this on the server that had the TpNet, but that was quite a while back. Teleport takes about 10 or 20% of the temporal stability (gear in the center) for teleport. But due to synchronization problems or something else, this value is immediately returned back. I still haven't finished this feature, but the mobs "phasing" should be associated with it. 1 Link to comment Share on other sites More sharing options...
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