Tyron Posted August 2, 2018 Report Share Posted August 2, 2018 Version 1.6.0-rc.2, a testing release, is now ready for download in the account manager. This release should fix all the show stoppers in rc.1, let's hope I didn't introduce new bugs by the bugfixes. Game updates Feature: Fancy new main screen art \o/ Tweak: Animal AI Updates Surface animals now prefer a relatively high light level, somewhat reducing the chance of them wandering into caves. Might also entice one or the other creature to rather stay in the forest than out in the open Drifters/Locusts now prefer a low light level, somewhat reducing the chance of them wandering outside Surface animals now despawn if they are exposed to darkness (below light level 8 ) for more than 5 minutes Tweak: Added worldedit command /we rebuildrainmap to fix broken rain height maps of all loaded chunks which is the cause of white pixels in the world map Fixed: Recipe selector for knapping, smithing and clayforming selecting the wrong recipe Fixed: Game crashing when opening the world map Fixed: Game crashing when removing a waypoint Fixed: /tp sometimes teleporting you to desired position and immediately back again Fixed: Teleporter block being all wonky and not really working Fixed: Teleporter block gui not opening Fixed: Hotbar item info not centered and to far down Fixed: /land claim grant not working Fixed: Recipe errors during startup from modded items/blocks that are no longer in the game View full record Link to comment Share on other sites More sharing options...
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