PhotriusPyrelus Posted September 5, 2021 Report Share Posted September 5, 2021 It would be really nice if waypoints would (or optionally could) auto-fill colour and icon if I already have an existing waypoint of the same name. For example, I like to mark every cave with a sheer drop as "Pit" with red colour and the ladder-in-a-hole icon, so if I'm running for my life, I know to be careful in those areas. It would save me so much tedium if, when I type "Pit" in the name field, the colour is automatically set to red and the icon to the ladder-in-a-hole, press Enter to leave the name field and Enter again to close the waypoint box. If you have multiple different way points of the same name - say you mark "Cave" with different colours indicating whether or not you've lit them up or something - it would default to either the colour/icon of the first or the most recent. Even at its worst - defaulting to things you want to change - it would be no worse than the present defaulting to a black dot. This could only improve the player experience. Further, having some keyboard commands to interact with the icon selection would also be a boon. 4 Link to comment Share on other sites More sharing options...
Jon Engen Posted September 11, 2021 Report Share Posted September 11, 2021 Hey, i dont suppose youve much dabbled into the in-built macros yet, have you? ALT+M should get you there, and i think what your looking for is /waypoint addati circle ~0 ~0 ~0 false red Example this would create a red circle waypoint called Example where you stand that is unpinned(false). You could then set this to CTRL+SHIFT+E (in this case e for example, but i’ll quite often do r for resin, w for wolf, c for surface copper) and make sure to save, then you can make waypoints while you run!h 1 Link to comment Share on other sites More sharing options...
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