LiamOwenWolfe Posted September 6, 2021 Report Share Posted September 6, 2021 { ingredientPattern: "LL,LL", ingredients: { "L": { type: "item", code: "stone-*", name: "rock", allowedVariants: ["andesite", "chalk", "chert", "conglomerate", "limestone", "claystone", "granite", "sandstone", "shale", "basalt", "peridotite", "phyllite", "slate", "bauxite"] } }, width: 2, height: 2, output: { type: "block", code: "rock-{rock}", quantity: 1 } } Please can someone tell me why this kills ALL grid recipes in 1.15.5? I am making a simple mistake somewhere but I can not see it. All the mod is supposed to do is take a 2x2 grid of any stone type and output 1 raw stone block matching the input. I had it working just fine in 1.14x Thanks 1 Link to comment Share on other sites More sharing options...
Vintagebob Posted September 8, 2021 Report Share Posted September 8, 2021 (edited) I tested it, and it worked very well at me. Maybe the mistake is not in this code, but in the mod at its own. Can you send me the whole mod folder please? thx Edited September 8, 2021 by Vintagebob Link to comment Share on other sites More sharing options...
LiamOwenWolfe Posted September 8, 2021 Author Report Share Posted September 8, 2021 3 hours ago, Vintagebob said: I tested it, and it worked very well at me. Maybe the mistake is not in this code, but in the mod at its own. Can you send me the whole mod folder please? thx Thanks for the help. Much appreciated. RussellL360_mod-v1.15.zip Link to comment Share on other sites More sharing options...
LiamOwenWolfe Posted September 8, 2021 Author Report Share Posted September 8, 2021 Ha! I fixed it!! It was the "modinfo.json" file that was the problem... and I think maybe a folder naming issue. RussellL360_mod-v1.00.zip Link to comment Share on other sites More sharing options...
Vintagebob Posted September 8, 2021 Report Share Posted September 8, 2021 (edited) Nice to hear that! Good that it works now Edited September 11, 2021 by Vintagebob 1 Link to comment Share on other sites More sharing options...
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