PastaNipples Posted February 12, 2023 Report Share Posted February 12, 2023 Thanks for the reply! 1 Link to comment Share on other sites More sharing options...
Viclmain Crowwell Posted March 1, 2023 Report Share Posted March 1, 2023 Hello, I'm not sure if I'm missing something but whenever I try to load this mod the game tells me its unable resolve mod dependencies. I don't know if this is a bug or there is another mod I need to download. Link to comment Share on other sites More sharing options...
TeacupAngel Posted March 1, 2023 Author Report Share Posted March 1, 2023 3 hours ago, Viclmain Crowwell said: Hello, I'm not sure if I'm missing something but whenever I try to load this mod the game tells me its unable resolve mod dependencies. I don't know if this is a bug or there is another mod I need to download. Hi there! This error usually means that the mod requires a newer version of the game than what you have installed. Make sure that you have VS 1.17.11 if you have Bullseye 2.4.2, and that you aren't trying the newest Bullseye test release for 1.18 Link to comment Share on other sites More sharing options...
Haakon Posted March 20, 2023 Report Share Posted March 20, 2023 unsure whether i'm the only one with this issue, but on my pre7 server I can't knap granite with this mod, since it'll just aim instead Link to comment Share on other sites More sharing options...
Judge Posted April 6, 2023 Report Share Posted April 6, 2023 (edited) On 3/20/2023 at 9:05 AM, Haakon said: unsure whether i'm the only one with this issue, but on my pre7 server I can't knap granite with this mod, since it'll just aim instead I'm hitting this as well, running the 1.18.2 client. Able to knap flint just fine, but granite and peridotite (so far) will only aim Edited April 6, 2023 by Judge Link to comment Share on other sites More sharing options...
TeacupAngel Posted April 8, 2023 Author Report Share Posted April 8, 2023 On 4/6/2023 at 11:38 PM, Judge said: I'm hitting this as well, running the 1.18.2 client. Able to knap flint just fine, but granite and peridotite (so far) will only aim Hi there! This issue will be fixed in the version. Until then, you can still knap these stones by pressing Ctrl+Shift+RMB instead of just Shift+RMB 1 Link to comment Share on other sites More sharing options...
Maltiez Posted July 18, 2023 Report Share Posted July 18, 2023 (edited) Hi! It is a great mode! You somehow managed to grasp the feeling of shooting real bow. I was practicing shooting historical bows in the past. Movement of cross-hair and emerging from it shooting style pretty closely resembles feeling of shooting real bows. I haven't practice archery for some time and playing with your mod was really satisfying and encouraged me to may be brush off the dust from my bow and start practicing archery again. But, I noticed some inconsistency with real world in mod description in this topic: Quote The longbow is a powerful long-ranged bow shooting arrows with much higher velocity and with 40% damage bonus, but is rather slow to draw and more difficult to handle than the simple bow. The recurve bow is optimised for high damage. Its 50% damage bonus might not seem much better than the longbow, but the recurve bow can also be drawn faster for significantly higher sustained damage. It can be difficult to keep a steady aim, however, especially for non-Hunter classes. Usually, from my experience, straight bows are much harder to keep drawn and aim then recurve ones of same power. As damage should depend on draw force (or integral of it by draw distance...) it is not intrinsic to bow type, and can have any value on any type. But shape of force curve is intrinsic, and it defines how hard to keep bow drawn and aim. So, it seems to me, that it is better to swap recurve and longbow here. Edited July 18, 2023 by Maltiez Link to comment Share on other sites More sharing options...
TeacupAngel Posted July 19, 2023 Author Report Share Posted July 19, 2023 On 7/18/2023 at 3:52 PM, Maltiez said: Hi! It is a great mode! You somehow managed to grasp the feeling of shooting real bow. I was practicing shooting historical bows in the past. Movement of cross-hair and emerging from it shooting style pretty closely resembles feeling of shooting real bows. I haven't practice archery for some time and playing with your mod was really satisfying and encouraged me to may be brush off the dust from my bow and start practicing archery again. But, I noticed some inconsistency with real world in mod description in this topic: Usually, from my experience, straight bows are much harder to keep drawn and aim then recurve ones of same power. As damage should depend on draw force (or integral of it by draw distance...) it is not intrinsic to bow type, and can have any value on any type. But shape of force curve is intrinsic, and it defines how hard to keep bow drawn and aim. So, it seems to me, that it is better to swap recurve and longbow here. Hi there! Thank you, I'm glad it feels so close to the actual thing. That's very high praise! It's been a very long time since I got to shoot any bows myself, I'm happy the inspiration has made it through Oops, that is out of date info actually! The bows have been swapped for a while now, with longbow having the highest damage, but recurve being much quicker to draw, a bit easier to aim, and the best bow overall for mounted shooting (if you have a mod like Feverstone horses). I figured the longbow might stand for a very high poundage line infantry bow, while the recurve might be a somewhat lower poundage horse archery/skirmishing bow. I need to fix that misleading text 1 Link to comment Share on other sites More sharing options...
CharlieSoulfire Posted January 20 Report Share Posted January 20 When testing this mod in the most recent version of the game (1.19.1) I get a crash when using right-click with a bow. I hope this log helps a fix be found. Spoiler Running on 64 bit Windows 10.0.19045.0 with 32693 MB RAM Game Version: v1.19.1 (Stable) 1/20/2024 11:07:07 AM: Critical error occurred in the following mod: bullseye@2.5.0 Loaded Mods: advancedsmithing@1.3.0, autopanning@1.0.1, backpackpack@1.0.3, femininity@0.1.2, TA_fieldsandplateaus@1.0.2, immersivecorpsedrop@1.0.1, knappingmastery@1.0.1, leaflanternlining@1.1.1, lumbersling@1.1.0, millwright@1.0.8, moreclassesrevised-v1-0-4@1.0.4, nocharcoallost@1.0.0, nooffhand@1.0.1, usefuldrifterloot@1.0.3, game@1.19.1, wlts@1.0.0, zoombuttonreborn@1.5.0, beehivekiln@1.2.2, betterfirepit@1.1.3, carryon@1.7.2, egocaribautomapmarkers@3.0.2, farmlanddropssoil@1.4.0, hudclock@3.3.0, mobsradar@2.0.0, petai@2.2.1, creative@1.19.1, survival@1.19.1, bullseye@2.5.0, wolftaming@2.0.2 System.MissingMethodException: Method not found: 'Vintagestory.API.Client.ItemRenderInfo Vintagestory.API.Client.IRenderAPI.GetItemStackRenderInfo(Vintagestory.API.Common.ItemSlot, Vintagestory.API.Client.EnumItemRenderTarget)'. at Bullseye.BullseyeCollectibleBehaviorBow.GetNextAmmoSlot(EntityAgent byEntity, ItemSlot weaponSlot, Boolean isStartCheck) at Bullseye.BullseyeCollectibleBehaviorRangedWeapon.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handHandling, EnumHandling& handling) in E:\VintageStory Mods\1.18\Bullseye\src\BullseyeCollectibleBehaviorRangedWeapon.cs:line 137 at Vintagestory.API.Common.CollectibleObject.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handling) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1240 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, EnumHandHandling& handling) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 854 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsNoBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 386 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 89 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 185 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 802 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1006 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 675 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 650 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 318 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Link to comment Share on other sites More sharing options...
Ceraphina87 Posted February 25 Report Share Posted February 25 Hello! i am using this mod version 2.5.5 for 1.19.3 and have encountered crashing when throwing a beenade Spoiler Running on 64 bit Windows 10.0.22621.0 with 32617 MB RAM Game Version: v1.19.3 (Stable) 2/25/2024 1:08:03 PM: Critical error occurred in the following mod: bullseye-continued@2.5.5 Loaded Mods: advancedsmithing@1.3.0, bedrespawner@1.0.0, bettersticks@1.0.0, chiseltools@1.10.1, hqzlights@1.1.1, flourbags@1.0.2, leatherminingbag@1.0.1, primitivesurvival@3.4.6, rope-bridges@1.1.0, she1fish@1.1.0, sortablestorage@2.2.1, spyglass@0.5.0, game@1.19.3, abcsreborn@0.1.8, animationmanagerlib@0.6.3, betterfirepit@1.1.3, commonlib@2.3.2, farmlanddropssoil@1.4.0, hudclock@3.4.0, petai@2.2.1, storageoptions@1.0.2, creative@1.19.3, survival@1.19.3, metalrecovery@0.1.19-pre.1, bullseye-continued@2.5.5, feverstonehorses@1.6.0-rc.2, stonequarry@3.2.1, wolftaming@2.0.2 System.NullReferenceException: Object reference not set to an instance of an object. at Bullseye.BullseyeCollectibleBehaviorRangedWeapon.CreateProjectileEntity(EntityAgent byEntity, EntityProperties type, ItemStack ammoStack, Single damage, Single dropChance, Single weight, Int32 ammoDurabilityCost) in D:\Projects\VSBullseye\src\BullseyeCollectibleBehaviorRangedWeapon.cs:line 588 at Bullseye.BullseyeCollectibleBehaviorRangedWeapon.Shoot(ItemSlot weaponSlot, EntityAgent byEntity, Vec3d targetVec) in D:\Projects\VSBullseye\src\BullseyeCollectibleBehaviorRangedWeapon.cs:line 467 at Bullseye.BullseyeCollectibleBehaviorRangedWeapon.OnHeldInteractStop(Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, EnumHandling& handling) in D:\Projects\VSBullseye\src\BullseyeCollectibleBehaviorRangedWeapon.cs:line 252 at Vintagestory.API.Common.CollectibleObject.OnHeldInteractStop(Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1289 at Vintagestory.API.Common.CollectibleObject.OnHeldUseStop(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1113 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 313 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 160 at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 82 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 831 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 723 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 675 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 650 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 318 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Event Log entries for Vintagestory.exe, the latest 1 ================================== { TimeGenerated = 2/23/2024 11:20:06 AM, Site = , Source = Application Error, Message = Faulting application name: VintageStory.exe, version: 1.19.3.0, time stamp: 0x65310000 Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad Exception code: 0x40000015 Fault offset: 0x00000000000df046 Faulting process id: 0x0x49b0 Faulting application start time: 0x0x1da666d224f202b Faulting application path: D:\Vintagestory\VintageStory.exe Faulting module path: D:\Vintagestory\Lib\openal32.dll Report Id: 39868d8d-c19c-4463-954a-8974295ddc30 Faulting package full name: Faulting package-relative application ID: } Link to comment Share on other sites More sharing options...
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