Malfiros Posted September 29, 2021 Report Share Posted September 29, 2021 The trader NPCs are currently scattered across the land, each are alone and isolated with their caravan wagons… Until they meet YOU! Each trader will have a “contract” item for sale that you can purchase with gears. At your base, you must build a building or have a room that meets specific parameters. It would have to be of certain dimensions and/or built with the right materials and it would have to have specific items as part of the decor based on each type of trader. Once the area meets these requirements, you can place the contract item in that room and the trader will move in! Multiple traders of the same type can be put within the same room or building but the requirements would be greater to accommodate the larger population. This would allow you to essentially build a village with NPCs and facilitate better trading and commerce. It would be useful both single and multiplayer. Essentially what I’m suggesting is a system of collecting NPCs similar to that of the game Starbound. Alternatively, you could capture the traders and make them into slaves, similar to Conan Exiles. 3 Link to comment Share on other sites More sharing options...
Malfiros Posted September 29, 2021 Author Report Share Posted September 29, 2021 I would also like to link this mod, which does have the potential to capture traders and move them to your village: https://mods.vintagestory.at/animalcages Link to comment Share on other sites More sharing options...
Silent Shadow Posted September 29, 2021 Report Share Posted September 29, 2021 The downside would be to remove one of few reasons players have to leave their base, and one of even fewer reasons to build a road. I do wish you could recruit people to live and work in your village though. Link to comment Share on other sites More sharing options...
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