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More ancient dangers...


Windego
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So everyone, what do you all think?
This question of course goes towards everyone that has figured out the patterns and safety precautions of the monsters that are already present in today's game version...
Because lets face it.. Once you get used to them and are well prepared, they become less of a scare.

What kind of ideas do you all have?
What kinds of other monsters would you all like to see in the future game updates?
Maybe a skilled modder might look into this topic for future mod ideas? Who knows!

Nevertheless.. Give the 'ol grey matter an additional wrinkle and post your ideas here.

 

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1 hour ago, Windego said:

I'm thinking something for the waters...

Maybe a reptilian like a crocodile? Or alligator?
There are plenty of lakes and ponds and the lot.. They would make for great areas to have these nasty beasties.

This would made killing wolfs much more difficult, especially early on.

But why not, it would be nice addition. Only not in every biome. Reptilians need hot/swampy climate.

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29 minutes ago, daretmavi said:

This would made killing wolfs much more difficult, especially early on.

But why not, it would be nice addition. Only not in every biome. Reptilians need hot/swampy climate.

Wolves are relatively easy to deal with in the early game as well. Aside of luring them into water, you can also lure them into pits and kill them with a spear from above.

But yes, not very biome would have teethy ankle biters.
Maybe just the biomes that have mahogany trees?
Kind of like how deserts have hyenas.

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14 hours ago, Windego said:

But yes, not very biome would have teethy ankle biters.
Maybe just the biomes that have mahogany trees?
Kind of like how deserts have hyenas.

I am o..k. with biome themed animals as it is now with hyenas. Makes traveling more necessary. Especially if their parts (teeth for example) could be used for some special recipies, not available at your biome. :)

As for harder mobs... Many topics about this topic already as well as opinions on whether they should be harder or easier to fight. :) Personally i'm all in for more enmies, but also waiting for more ways to fight them (shield or blocking, special attack or kick (sparta kicking drifters in pit would feel amazing :D)). Some flying mob during storm could totally change how storms would be dealt with. In discord Tyron already shared gif with Drifter throwing rocks at player standing on pillar.

17 hours ago, Windego said:

Once you get used to them and are well prepared, they become less of a scare.

I could agree on this, but also it can still get nasty in deeper caves even with blocking enterances, lighting everything. Making game harder for all, not only ones who want to face that challenge, would make game miserable for new players or casual players who simply want to build, farm or do homesteading in game. Dangers could be increased, but it would be better if player could face them when he wants, going to special place for that or by summoning mob using some ancient magic. :)

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2 hours ago, Domkrats said:

I could agree on this, but also it can still get nasty in deeper caves even with blocking enterances, lighting everything. Making game harder for all, not only ones who want to face that challenge, would make game miserable for new players or casual players who simply want to build, farm or do homesteading in game. Dangers could be increased, but it would be better if player could face them when he wants, going to special place for that or by summoning mob using some ancient magic.

Now being able to summon dangers via found ruin items or perhaps...
Conditional mob spawns? What if you were to treat them as things you can trigger, like events?
Do a, b, and c under certain criteria and you'll have an event that'll summon certain things.
This way those that want to avoid dealing with extra enemies and just want to do things casually, can do just that.
We'd have separated the new dangers for those that want the challenge and those that don't.
Of course these new challenges would include some sort of reward so it would ultimately make it worth the trouble and danger so it's not just for a shoulder pat.


 

 

2 hours ago, Domkrats said:

As for harder mobs... Many topics about this topic already as well as opinions on whether they should be harder or easier to fight. :) Personally i'm all in for more enmies, but also waiting for more ways to fight them (shield or blocking, special attack or kick (sparta kicking drifters in pit would feel amazing :D)). Some flying mob during storm could totally change how storms would be dealt with. In discord Tyron already shared gif with Drifter throwing rocks at player standing on pillar.

A knockback system does sound interesting. Maybe add that to a particular new weapon type that has that kind of momentum to cause a knockback?
It would be easier to implement it into the game (I think...) than adding an entire new base animation to the player character regardless of weapon choice.
This way we'd have another new weapon to play with and have some fun with it while we're at it by punting drifters. Maybe also make it so certain mobs are immune to the knockback? Creatures standing on two legs would be more likely to fly back than creatures on four as they have less balance. Small things.... I can only think of the song 'Rocket man' while punting locusts.

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