Ikua Posted December 2, 2021 Report Share Posted December 2, 2021 (edited) Mod DB Post Fences won't be enough anymore. - My take on trying to rebalance temporal storms a bit. Adding a few change to drifters - During temporal storms, drifters will being to teleport erratically - Removed the ability for drifters to spawn too close to you* TeleportExample.mp4 and as an added bonus, drifters won't teleport into solid blocks. The mod has some freedom to configure it as you see fit The variables that can be changed in the patch .json - Spoiler (You will need to unzip the mod to save these changes) onlyDuringStorms - true/false false - Allows drifters to teleport at all times instead of only during temporal storms MinCooldown - interger MaxCooldown - interger This controls how often the drifters can teleport, a higher number will result in few teleports StrengthMod - float Adds a minimum distance for how far drifters teleport, when they teleport. *Additionally you can disable the spawn changes here too spawnCloserDuringLowStability - true/false true - reverts the changes made, drifters will spawn closer again Mod is only required on the server. See the Mod DB Post for downloads. Change Log Spoiler 1.0.0 - Initial release for game version 1.15.10 1.1.0 - Updated to game version 1.16.0 Added aggressive targeted teleporting - Drifters with targets can occasionally close the gap. Edited January 1, 2022 by Ikua 2 Link to comment Share on other sites More sharing options...
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