Tyron Posted September 24, 2018 Report Share Posted September 24, 2018 28 tweaks and bugfixes in about 46 hours. Not even one bugfix per hour. Pathetic! Don't worry, I'm just kidding! This update might fix the constant InvalidOperation crashes, and if it doesn't then it will bring me one step closer in finding it, if you keep sending me those juicy hawt crash reports Game updates Tweak: Farmland now rarely grows horsetails as weeds and also recovers nutrients when dry Tweak: Added "Optimize Ram" setting to gfx options. If off it will disable some of the ram optimizations the game does Tweak: Made it so now that continuously fleeing entities reduce their flee sound play chance after some time Tweak: Leaf decay now happens 6 times slower, therefore bigger chunks can now decay and also is randomly triggered for nearby blocks meaning pre1.7 floating leaves blocks have a chance of decaying now Tweak: Snow layers on top of decayed leaves now drops on the ground Tweak: The 3 solid sides of a bloomery are now flagged as solid, i.e. can attach a torch to it Tweak: Increased range at which animals find a trough (from 25 to 32 blocks) Tweak: Added random rotations to eggs Tweak: Added farmland to creative inventory Tweak: Added command feature: "/time add X days" Tweak: Gameplay balancing changes: Increased pine sapling drop rate by 200% Increased acacia sapling drop rate by 20% Reduced chance of chickens laying 2 and 3 eggs Tweak: Block breaking particle tweaks Fixed: Animals able to immediately reproduce after growing up causing them to multiply very quickly Fixed: Chickens spamming eggs after the world was fast forwarded many days (e.g. on servers) Fixed: Stack merging issues with buckets Fixed: Filling a half full bucket with water removing water Fixed: Land claiming ineffective for same-rank players Fixed: Possible source that would cause the intro music play in game Fixed: Redundant Full GC Collect every 2 minutes causing lag spikes every 2 minutes. One major source of lag spikes gone! \o/ Fixed: VSEssentials mod reference incorrect for source mods Fixed: Bloomery chimney not place-able on bloomery base. Removed ability to place chimney anywhere else other than the base Fixed: Stew cooking too slowly and other meals cooking too quickly Fixed: Mushrooms in pots/planters not dropping upon breaking them Fixed: Logger crashing game when trying to log after it's being disposed Fixed: Might fix rare occasion when knapping a flint causes the renderer thing to wave. Fixed: Might fix rendering a disposed texture issue, causing crashes with some players. Fixed: Breaking torch holder not dropping torch Fixed: Block breaking particles to far offseted when breaking in negative x/z direction View full record 1 Link to comment Share on other sites More sharing options...
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