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Anyone here gets quick, periodic freezes and mouse-look delay?

Native Copper Bits

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Every minute or two, the game will freeze for about a second, every second, about three or four times. After that, game in fine for the next minute or two. Is it autosaving?

Also, the longer I play, there will be a mouse delay, which grows more and more noticeable. Gradually grows more noticeable until it's at a point of unplayability. Delay becomes unplayable at a around 5 hours of gametime. Only closing the game and relaunching will remove the delay. Refreshing chunks, textures, and shaders doesn't remove the delay, only closing and relaunching does.

Playing Vintage Story through Arch Linux, downloaded through the AUR. Less of a bug and looks more like an issue.

Edited by Native Copper Bits
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On 2/6/2022 at 8:57 AM, daretmavi said:

I play on KDENeon (from tar.gz archive) and have no issues.
Could be problem with some graphics card setting, or HDD/RAM???

Try the lowest graphic setting and try to turn off vsync and set fps limit.

Can you send you your system info?

inxi -F


As for the perodic stuttering, could be due to me having the settings too high, but I don't know exactly.

For the mouse delay, might be due to a memory leak. Putting my settings to the absolute minimum did little to lower the delay, and my memory (through htop) showed no changes as I bumped from 512 view distance to 32. My htop said I was using about 10.5G (had other programs opened) of memory in use. Closing the game drop it down to 3.6G; opening the game and playing for a while (at the settings I normally play) was at 7.7G with zero delays. I'm playing with Aggressively Optimized RAM enabled and seeing how it'll go after a couple hours.

Kinda annoying to test the game with 32 view distance because rabbits instantly started spawning and begin eating my crops. Should have done this on a new world.

What world view value, do you use, and with what GPU?


  Host: ArchHost Kernel: 5.16.4-arch1-1 x86_64 bits: 64 Desktop: dwm 6.2
    Distro: Arch Linux
  Type: Desktop System: Gigabyte product: AB350-Gaming 3 v: N/A
    serial: <superuser required>
  Mobo: Gigabyte model: AB350-Gaming 3-CF v: x.x
    serial: <superuser required> UEFI: American Megatrends v: F51b
    date: 07/02/2020
  Info: 6-core model: AMD Ryzen 5 1600 bits: 64 type: MT MCP cache: L2: 3 MiB
  Speed (MHz): avg: 2102 min/max: 1550/3200 cores: 1: 3392 2: 1357 3: 1357
    4: 3392 5: 1357 6: 1357 7: 3394 8: 2657 9: 1336 10: 2918 11: 1357 12: 1357
  Device-1: NVIDIA GP106 [GeForce GTX 1060 6GB] driver: nvidia v: 510.47.03
  Display: server: X.Org driver: loaded: nvidia
    unloaded: modesetting resolution: 1920x1080~60Hz
  OpenGL: renderer: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
    v: 4.6.0 NVIDIA 510.47.03


Edited by Native Copper Bits
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this is my Graphics setting:




My system:


System:    Host: Kumbal-PC Kernel: 5.7.1-050701-generic x86_64 bits: 64 Desktop: KDE Plasma 5.23.5 Distro: KDE neon 20.04 5.23  
Machine:   Type: Desktop Mobo: ASUSTeK model: ROG STRIX B350-F GAMING v: Rev X.0x serial: <superuser/root required>  
          UEFI: American Megatrends v: 4207 date: 12/07/2018  
CPU:       Topology: 6-Core model: AMD Ryzen 5 1600X bits: 64 type: MT MCP L2 cache: 3072 KiB  
          Speed: 2109 MHz min/max: 2200/3600 MHz Core speeds (MHz): 1: 2110 2: 2110 3: 2195 4: 2194 5: 2109 6: 2108 7: 3690  
          8: 3654 9: 2197 10: 2196 11: 2195 12: 2194  
Graphics:  Device-1: Advanced Micro Devices [AMD/ATI] Ellesmere [Radeon RX 470/480/570/570X/580/580X/590] driver: amdgpu  
          v: kernel  
          Display: x11 server: X.Org 1.20.13 driver: modesetting resolution: 1920x1200~60Hz, 1920x1080~60Hz  
          OpenGL: renderer: Radeon RX 580 Series (POLARIS10 DRM 3.37.0 5.7.1-050701-generic LLVM 12.0.0) v: 4.6 Mesa 21.0.3  
Audio:     Device-1: AMD Ellesmere HDMI Audio [Radeon RX 470/480 / 570/580/590] driver: snd_hda_intel  
          Device-2: Advanced Micro Devices [AMD] Family 17h HD Audio driver: snd_hda_intel  
          Sound Server: ALSA v: k5.7.1-050701-generic 

With this config I get ca 50-60 FPS and "no" lag spikes.

I read somewhere, that too Aggressively Optimized RAM can cause more lag.


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Guess it's something related to my GPU or I did something wrong with how I install the mono package. Another source of the problem might be my constant workspace switching from the Vintage Story window to other windows in my PC, because I use dwm.

I should try and reinstall the entirety of Vintage Story and wipe it clean, once I die on my permadeath world.

Would also like inputs from anyone who have an NVIDIA GPU.

Edited by Native Copper Bits
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  • Native Copper Bits changed the title to Anyone here gets quick, periodic freezes and mouse-look delay?

I've noticed something similar it seems like maybe over the course of the past two updates?  When looking around or moving and looking in one direction, I'll notice that I have a delay or it forcibly turns my camera in one direction, causing me to have to furiously swipe my mouse over my mousepad in order to re-focus.  It's a pain when being chased by drifters.

Also, with just the very latest Vintage Story update my computer has started frequently making the "USB device connected/disconnected" noise.  My mouse is a hard-wired USB mouse that has not given me problems with anything else.  And as soon as I shut down vintage story, my mouse USB connection no longer seems to flicker in and out (and make that connect/disconnect noise).

On Windows 10 though.

19 Hours Later Edit:

Probably not  Vintage Story related!  Still having issues, but I'm also seeing it when I am not in vintage story.  I still don't get the disconnected/connected sound as often (it's only happened once actually),  But that mouse movement delay is all over the place when I'm just browsing the internet.  Now the fun of trying to nail down if it's a mouse issue or a USB port issue or Windows device driver issue or what.

Edited by MiNimh
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