l33tmaan Posted March 20, 2022 Report Share Posted March 20, 2022 I've noticed that the Food Spoilage world setting ONLY applies to the "Perish" transition of 'transitionableProps'. I tested with the various cassavas and changing the Food Spoilage DOES NOT affect the "Dry" transition of soaked cassava whatsoever. It correctly applies the multiplier to raw cassava, but ignores anything that isn't "Perish". It would be ideal if either the Food Spoilage setting applied to ALL 'transitionableProps' to have a consistent timeframe, OR if there was a separate Food Transition setting that would cover the transitions (mostly Dry and Cure, I don't know of much more). I'm not sure if this is a bug, an oversight, or intended, but it seems like a strange inconsistency to me. Link to comment Share on other sites More sharing options...
Recommended Posts