Jump to content

Crush


AlgorithmicMind

Recommended Posts

Posted

Running on 64 bit Windows with 8 GB RAM
Version: 1.8.6 Survival Mode Edition (Stable)12/2/2019 8:14:11 μμ: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.GameContent.Mechanics.BlockWindmillRotor.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel)
   at _K2fmDt3LahlWXEj6Esz0AJJFmNp._FVV6TLtFbL51ACDFj5fSg5drO1p(BlockSelection )
   at _nMC4aA7Wi7OBKYjJRNpjyldeJPo._aXOXqkHIjpp5ro9V62UjmrBECge(BlockSelection , Block )
   at _nMC4aA7Wi7OBKYjJRNpjyldeJPo._D2eWbXUCqpvRfMA7ElF8olZuSHe(Single )
   at _nMC4aA7Wi7OBKYjJRNpjyldeJPo._yCfXhLj9ADMgaHRvlwn75lUVfie(Single )
   at _MrklTihOKPbcVZ346gJmH39UZUH._Yk7Dv1H1VJNpa6qcgjCMd4B8fLNA(EnumRenderStage , Single )
   at _K2fmDt3LahlWXEj6Esz0AJJFmNp._Yk7Dv1H1VJNpa6qcgjCMd4B8fLNA(EnumRenderStage , Single )
   at _K2fmDt3LahlWXEj6Esz0AJJFmNp._xUgShaj3EGJw6bxByvAjBAOsrTm(Single )
   at _JA2o2qCdbxRRuKLcj0ed5GERaOW._xUgShaj3EGJw6bxByvAjBAOsrTm(Single )
   at _XbwW92DfPLMirecI3G0ZC0SbIlI._bM3q3B2uYU871QxTRlooiqKeKCh(Single )
   at _XbwW92DfPLMirecI3G0ZC0SbIlI._gELHdT9iJuSCK3WN5DcuoAMhk1R(Single )
   at _wshbe4W5vWkCJQpgFYaAfJQGYfjb._8fyrbxfxgthLgctCPbPxZBeE7lC(Object , FrameEventArgs )
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
   at OpenTK.GameWindow.DispatchRenderFrame()
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   at _7RbFPYmEauEtblHF8XhRgqgNTbT._Bq6cNCFb7UUjYLmEki8Fg1xITYu(_cP5Vo8cijahhBKUlfh9aHwWB989 , String[] )
   at _E1oVgwngz1oPDa0IuTZ50QFzLQd._Bq6cNCFb7UUjYLmEki8Fg1xITYu(ThreadStart )
-------------------------------

Event Log, last 3 entries
==================================
{ TimeGenerated = 10/10/2018 3:26:47 πμ, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
   at OpenTK.Graphics.OpenGL.GL.DeleteBuffer(Int32)
   at _uhPMYwuZV1y63gksIvayg8lpdaG._rX7xi8Gt18tFqvq6ErlyAMhzqRC()
   at Vintagestory.GameContent.WeatherSystem.<StartClientSide>b__20_0()
   at Vintagestory.API.Common.Action.Invoke()
   at _foI2hCxGcDzKqqjfeABpB6CpNBLA._AiShxbfULtErDuFzDa8i0RqObKC(Boolean)
   at _PbV8dOmd2gPDngjzYiRbb06dUqO._9RKodfsMCWrcpJPVYtzpRJIB5Zv()
   at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
   at System.Threading.ThreadHelper.ThreadStart()

 }
{ TimeGenerated = 2/10/2018 8:18:34 μμ, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
   at OpenTK.Graphics.OpenGL.GL.DeleteBuffer(Int32)
   at _EEwwVLTFpNy8ejWA0ErCrTMFZ2n._SZg1M6dwxu6O7H1Fd2PwFXCBnwK(Vintagestory.API.Client.MeshRef)
   at Vintagestory.GameContent.WeatherSystem.<StartClientSide>b__20_0()
   at Vintagestory.API.Common.Action.Invoke()
   at _x6txsUH2ZmvxikF8rpAfSVVdSAD._I6mlcuRErbQJp9mLqlj4EKGI4Gl(Boolean)
   at _Dk6p5IENbKR5Z01gdPDIZUDlywi._SKrswt76yikkCPwK5GneIovltIh()
   at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
   at System.Threading.ThreadHelper.ThreadStart()

 }

It happened when i tried to place a wooden rotor on a wooden axel.

Note: Either i do it vertical or horizontally it is the same crush.

#Gamemode: creative  Gamespeed: Normal#

Screenshot (64).png

Posted

Thanks for the report, i've now fixed some crashes related to the windmill rotor. Please be aware though that these blocks are part of the unfinished mechanical power network.

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.