AlgorithmicMind Posted February 12, 2019 Report Share Posted February 12, 2019 Running on 64 bit Windows with 8 GB RAM Version: 1.8.6 Survival Mode Edition (Stable)12/2/2019 8:14:11 μμ: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.Mechanics.BlockWindmillRotor.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel) at _K2fmDt3LahlWXEj6Esz0AJJFmNp._FVV6TLtFbL51ACDFj5fSg5drO1p(BlockSelection ) at _nMC4aA7Wi7OBKYjJRNpjyldeJPo._aXOXqkHIjpp5ro9V62UjmrBECge(BlockSelection , Block ) at _nMC4aA7Wi7OBKYjJRNpjyldeJPo._D2eWbXUCqpvRfMA7ElF8olZuSHe(Single ) at _nMC4aA7Wi7OBKYjJRNpjyldeJPo._yCfXhLj9ADMgaHRvlwn75lUVfie(Single ) at _MrklTihOKPbcVZ346gJmH39UZUH._Yk7Dv1H1VJNpa6qcgjCMd4B8fLNA(EnumRenderStage , Single ) at _K2fmDt3LahlWXEj6Esz0AJJFmNp._Yk7Dv1H1VJNpa6qcgjCMd4B8fLNA(EnumRenderStage , Single ) at _K2fmDt3LahlWXEj6Esz0AJJFmNp._xUgShaj3EGJw6bxByvAjBAOsrTm(Single ) at _JA2o2qCdbxRRuKLcj0ed5GERaOW._xUgShaj3EGJw6bxByvAjBAOsrTm(Single ) at _XbwW92DfPLMirecI3G0ZC0SbIlI._bM3q3B2uYU871QxTRlooiqKeKCh(Single ) at _XbwW92DfPLMirecI3G0ZC0SbIlI._gELHdT9iJuSCK3WN5DcuoAMhk1R(Single ) at _wshbe4W5vWkCJQpgFYaAfJQGYfjb._8fyrbxfxgthLgctCPbPxZBeE7lC(Object , FrameEventArgs ) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _7RbFPYmEauEtblHF8XhRgqgNTbT._Bq6cNCFb7UUjYLmEki8Fg1xITYu(_cP5Vo8cijahhBKUlfh9aHwWB989 , String[] ) at _E1oVgwngz1oPDa0IuTZ50QFzLQd._Bq6cNCFb7UUjYLmEki8Fg1xITYu(ThreadStart ) ------------------------------- Event Log, last 3 entries ================================== { TimeGenerated = 10/10/2018 3:26:47 πμ, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.AccessViolationException at OpenTK.Graphics.OpenGL.GL.DeleteBuffer(Int32) at _uhPMYwuZV1y63gksIvayg8lpdaG._rX7xi8Gt18tFqvq6ErlyAMhzqRC() at Vintagestory.GameContent.WeatherSystem.<StartClientSide>b__20_0() at Vintagestory.API.Common.Action.Invoke() at _foI2hCxGcDzKqqjfeABpB6CpNBLA._AiShxbfULtErDuFzDa8i0RqObKC(Boolean) at _PbV8dOmd2gPDngjzYiRbb06dUqO._9RKodfsMCWrcpJPVYtzpRJIB5Zv() at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.ThreadHelper.ThreadStart() } { TimeGenerated = 2/10/2018 8:18:34 μμ, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.AccessViolationException at OpenTK.Graphics.OpenGL.GL.DeleteBuffer(Int32) at _EEwwVLTFpNy8ejWA0ErCrTMFZ2n._SZg1M6dwxu6O7H1Fd2PwFXCBnwK(Vintagestory.API.Client.MeshRef) at Vintagestory.GameContent.WeatherSystem.<StartClientSide>b__20_0() at Vintagestory.API.Common.Action.Invoke() at _x6txsUH2ZmvxikF8rpAfSVVdSAD._I6mlcuRErbQJp9mLqlj4EKGI4Gl(Boolean) at _Dk6p5IENbKR5Z01gdPDIZUDlywi._SKrswt76yikkCPwK5GneIovltIh() at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.ThreadHelper.ThreadStart() } It happened when i tried to place a wooden rotor on a wooden axel. Note: Either i do it vertical or horizontally it is the same crush. #Gamemode: creative Gamespeed: Normal# Link to comment Share on other sites More sharing options...
Tyron Posted February 17, 2019 Report Share Posted February 17, 2019 Thanks for the report, i've now fixed some crashes related to the windmill rotor. Please be aware though that these blocks are part of the unfinished mechanical power network. 1 Link to comment Share on other sites More sharing options...
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