Erik Posted April 7, 2019 Report Share Posted April 7, 2019 (edited) These are possible future updates. Freedom of Choice update: Spoiler Main feature(s): Customizable playstyles Play the way you want. Customizable world types Play where you want. Side feature(s): Relight torches Right clicking will relight torches. Micromanagement Gone update: Spoiler Main feature(s): Weight based inventory Slot based inventories are out, weight based is in. Backpack rework Only one backpack on your back. Pouches Extend and customize your backpack and clothing with pouches. Side feature(s): Type specific space Already implemented (1.9) Some backpacks and pouches can only hold specific types of stuff. Test of Time update: Spoiler Main feature(s): NPC villages Trade with them and help them expand. Barbarians Defend yourself and villages against barbarians. Side feature(s): New ruins Find new treasures. Mendelian inheritance update: Spoiler Main feature(s): Livestock genetics Selectively breed your livestock to have them evolve. Bee genetics Selectively breed your bees to aid you in your other tasks. Crop genetics Selectively breed plants with the help of bees. Side feature(s): Magnifying glass Get a look at the genetics of things. Riders of Rohan update: Spoiler Main feature(s): Horses Ride and fight on horseback. Wagons Travel with style. Carts Transport more stuff. Plows Use your livestock to aid your farms. Side feature(s): Horse armor DLC Dress your horse in some fine armor for the low asking price of 10$. Gold Rush update: Spoiler Main feature(s): Panning Already implemented (1.9) Use a pan to pan for metal nuggets. Sluices Build a sluice to pan for nuggets without work. Side feature(s): Gold gears Craft golden gears to be sold at traders. World of Wolves update: Spoiler Main feature(s): More wolves I always felt wolves were to rare in VS. Stronger wolves I always felt wolves were to weak in VS. Faster wolves I always felt wolves were to slow in VS. Side feature(s): Highscore system Survive to longest without getting killed by wolves. Smithing rework update: Spoiler Main feature(s): Reworked anvil mechanics Master the craft of smithing once again. Item quality Will you forge a crude sword or a sword worthy of a king? Quenching Pour your hot finished craft into some liquid, which enhances it further. Side feature(s): New tools Use tongs and new hammers to aid you in your craft. Forging of the Rings update: Spoiler Main feature(s): Grindstone Repair your tools and weapons at the grindstone. Resmelting Resmelt your tools and weapons to be forged again. Cauldron Handle large amounts of molten metal in this new block. Reworked bloomery and blast furnace Build these revamped massive structures like they were on TFC. Side feature(s): Urn The old cauldron is renamed to urn. Unlimited Power update: Spoiler Main feature(s): Mechanical power Use wind and water mills to turn a lot of gears and axles. Gearboxes Bend mechanical power to your will, trading speed for torque or the other way around. Mechanical hammer Use your new network to power a mechanical hammer, to crush all kind of stuff. Mechanical mill The device never tired, the device never sweats. Side feature(s): Block animations Doors are now animated Steel age update (Dependency: Unlimited Power update): Spoiler Main feature(s): Mechanical bellows Fuel your campfires, forges and blast furnaces with this new leafblower 3000. Blast furnace Create steel in this new monstrosity. Side feature(s): Iron bloom The bloomery will now spill out iron bloom rather than iron ingots. Valyrian steel update (Dependency: Smithing rework update, Forging of the Rings update, Steel age update): Spoiler Main feature(s): Custom alloys Unlimited customizability using a new system that procedually generates new alloys. Custom steels Unlimited customizability using a new system that procedually generates new steels. Damascus steel Layer two different steels to create damascus steel that retains attributes of both and looks amazing. Folding Lower the carbon content of your steel by folding it multiple times.Side feature(s): Tyronite The old ways to create this powerful steel were long forgotten, thus it can only be found in the ruins of old. High ground update (Dependency: Unlimited Power update): Spoiler Main feature(s): Minecarts Use infrastructure to get make mines much more profitable. New machines Automate even more things with even more machines Side feature(s): Ore vein rework Ore veins are now more suited for the use of minecarts Clockwork brain update (Dependency: Unlimited Power update): Spoiler Main feature(s): Geneva drive Build a geneva drive to turn constant mechanical power into the ticks of a clock. Logic gates Use the new ticking power to calculate stuff. Sensors Let your clockwork computer see the world. Interfaces Let your clockwork computer change the world. Side feature(s): Clockwork goggles Fancy engineering headwear, that lets you see the logic better. Worldgen Part 2: Give us oceans! update: Spoiler Main feature(s): Landform sizes Landforms now can have configurable sizes, enabling oceans. Rivers Rivers now flow through the landscape. Finite water Water got a major update, making utilizing it more difficult. Side feature(s): Ocean landforms Finally set see into the unknown waters. Ridged noise mountains Realistic mountain chains powered by ridged noise. Salt water and fresh water The oceans will now be filled with salt water, which isn't good for your crops. Deep waters update (Dependency: Worldgen Part 2: Give us oceans! update): Spoiler Main feature(s): Fish The oceans are now filled with live. Fishing Use some bamboos and some string to catch some food. Coral reefs A new aquatic ecosystem. Side feature(s): Sunken ships Find new treasures in sunken ships. MS Untergang update (Dependency: Worldgen Part 2: Give us oceans! update): Spoiler Main feature(s): Freeform ships Build boats and ships to travel the oceans. Side feature(s): none Finally Connected update: Spoiler Main feature(s): Connected textures A rather small, but awesome feature. Provides connected textures for glass, grass, snow, wood, etc. Side feature(s): Quality of life improvements and bugfixes Making this a rather tiny update as a whole, it could also have some small QoL feature, like consistent maps. Combat Phase I update: Spoiler Main feature(s): Stamina A new stat that is linked to defensive and evasive capabilities Staged attacks Attacks aren't instant, but only hit after an animation and have multiple phases during the animation. Parrying Use your weapon to parry attacks, and thus make them damage your stamina instead of your health, by good timing. Dodging Evade attacks by dodging in any direction with the press of a button, at the cost of stamina. Stagger Loose access to various combat specific actions as a reaction to certain actions. Side feature(s): Two handed weapons The mighty greatsword will require both of your hands. Armor update (Dependency: Combat Phase I update): Spoiler Main feature(s): Armor Craft new gear to defend yourself against enemies. Shields Use your offhand to gain enhanced defensive capabilities Side feature(s): Armor piercing weapons Make use of powerful maces and warhammers. Combat Phase II update (Dependency: Combat Phase I update): Spoiler Main feature(s): Directional attacks Perform new directional attacks depending on your direction of movement. Charging attacks Hold the attack button to charge powerful attacks. Feinting Attacks can be canceled during the animation, allowing you to parry or attack again. Side feature(s): none Revenge of the Enemies update (Dependency: Combat Phase I update): Spoiler Main feature(s): New enemies Fight of new monsters and man. Reworked enemies Monsters will now have new attacks and defenses for you to struggle against. Rifts Defend against foes coming from places unbeknownst to men. Side feature(s): Reworked spawning Most monsters will now spawn only in caves, but might creep out at night. Combat Phase III update (Dependency: Combat Phase II update): Spoiler Main feature(s): Morphing Attacking during your attack animation can change the direction of your attack. Chambering Starting an attack mirroring the attack direction of an enemy attack, that is about to hit, will block the enemy attack. Side feature(s): Polishing combat The combat will be polished to be as good as it can be. The Winds of Winter update: Spoiler Main feature(s): Localized weather Now it can rain/snow/hail/duststorms/droughts in VS with the weather being localized rather than effecting the whole map. Seasons Spring, summer, autumn and winter coming to VS, changing up the world. Continent-like distributions of fauna and flora This feature ideally won't be noticeable for the player, but it is required for more flora/fauna to be added. Side feature(s): Snowed everything Procedural generated snowed versions of blocks, with different snow heights. Dynamic colorgrading Weather and seasons will change the color of the world, allowing for wet ground after rain and dry land after droughts. Living world update (Dependency: The Winds of Winter update): Spoiler Main feature(s): New plants Flowers, ferns, moss, grass. Lots of it. New trees Jungles will finally feel like jungles. Side feature(s): none Breathing world update (Dependency: The Winds of Winter update): Spoiler Main feature(s): New wildlife Deer, moose, giraffes, sloths, kettle. Lots of it. Improved animal AI Animals will eat and drink regular. Side feature(s): none Winter is Coming update (Dependency: The Winds of Winter update): Spoiler Main feature(s): Seasonal (temperature dependent) crops Now that the world is changing, the player must adapt. No more crops in winter. Food decay Your food will now slowly rot. Food preservation To counter the decay, prepare and store your food properly to last longer. Side feature(s): New crops With new challenges come new oportunities: Corn, potatoes, hemp and more. Salt A new mineral very useful for preservation has been uncovered. Environmental Hazards update (Dependency: The Winds of Winter update): Spoiler Main feature(s): Temperature system Try not to freeze or boil to death. Wetness Getting wet will get you cold quickly. Drowning You now have to breath air. Side feature(s): Protective clothing Stay warm inside of fancy new clothes. Capes Warm and stylish. Living Underground update: Spoiler Main feature(s): More tweaks to cave generation Refining the new caves even more, with more varied caves. Underground biomes Now caves have climates: wet dipping caves, underground lakes, vulcanic tunnels, crystal caves, tropic underground microforests. Geodes Rocks that hold secrets. Making cave exploration rewarding, these rocks can be found at the walls of caves, containing rare ores. Enhanced movement To allow for better traversal of more extreme caves, crawling, climing and edge grabbing is now possible. Side feature(s): Stalagmites Already implemented (1.9) Who wouldn't love these beautiful stone pillars, that were teased by RedRam. Underground flora and fauna Glowing mushrooms, bats, non glowing mushrooms, cave moss and more stuff. Beer n Barrels update (Dependency: Winter is Coming update): Spoiler Main feature(s): Barrels Allows for item and fluid storage at the same time, they can even be sealed. Tanning Make some leather out of your hides. Brewing Make your own custom beers and wines. Side feature(s): New crops Hops and grapes are introduced, featuring some new unique mechanics. A Fine Taste update (Dependency: Beer n Barrels update): Spoiler Main feature(s): Temporary effects Players and creatures alike can be targeted by new, exciting effects like: More health, damage over time, waterbreathing. Alchemical ingredients Items being infused with certain effects, for the player to uncover. Aging You can age your beers and wines with ingredients to have them infused by new effects. Alchemical pastes Use a pettle and morter to make ingredients into pastes you can eat or apply to bandages. Side feature(s): New animal and monster drops Animals and monsters drop alchemical ingredients the player can harness. Farmable herbs The herbs of VS are finally farmable. Poultice overhaul The poultices in the game are replaced by the new procedural poultices made from paste and bandages. Effective food update (Dependency: A Fine Taste update): Spoiler Main feature(s): Food effects Advanced food and meals will provide you with some long term effects. Cheese Press and age your own custom cheese. Side feature(s): New food Discover new stuff to eat. Secrets of the Alchemist update: Spoiler Main feature(s): Alcohol distillation Use the new distillery to harness the alcohol from your beverages, to be used in powerful alchemy. Potions Use your distilled alcohol to dissolve ingredients and create powerful potions. Oiles Create oils that infuse weapons with alchemical effects, to be applied at your foes. Toxicity Drinking alcohol and potions will increase your toxicity, which can kill you if not careful. Side feature(s): Olives and sunflowers New farmable flora to create oiles Fancy Tree update: Spoiler Main feature(s): Less blocky trees Tree trunks and branches now aren't full blocks, but blocks with different widths and orientation. Dynamic tree growth Trees now slowly grow in stages, rather than a full grown tree appearing from the ground. Side feature(s): New tree species How about we double the quantity of tree species in VS? Fruit trees Fruit trees are long time investments, but will provide yields for years to come. The Hunted update: Spoiler Main feature(s): Stealth mechanics Hide from mobs or sneak up on unsuspecting animals. Side feature(s): Advanced npc behavior NPCs will have more varied behaviors and will react differently to the player depending on the situtation. Edited June 13, 2019 by Erik 1 1 Link to comment Share on other sites More sharing options...
Saraty Posted April 7, 2019 Report Share Posted April 7, 2019 9 hours ago, Erik said: World of Wolves update I'm in! 1 Link to comment Share on other sites More sharing options...
Olinoob Snail Posted April 19, 2019 Report Share Posted April 19, 2019 Yes yes yes to all of them!! Link to comment Share on other sites More sharing options...
Erik Posted June 13, 2019 Author Report Share Posted June 13, 2019 Added "The Hunted" update, focusing on a potential stealth mechanic Link to comment Share on other sites More sharing options...
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