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Saraty

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Saraty last won the day on September 21

Saraty had the most liked content!

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About Saraty

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    Ironsmith

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  1. That's one good looking farm there!
  2. Yes! This peat pile model is waiting implementation ^.^
  3. Saraty

    A little ruin! :D

    Wow, this looks great!
  4. Ja sicher! ^.^ hast Du alles was Du brauchst in der link gefunden?
  5. @Peter Berry Most likely hares, because they spawn on grass blocks (which you have right besides your garden).
  6. Saraty

    Beginner Here

    Cob is a cheap building material for starters, it consists of cut grass and dirt (the crafting recipe should be in wiki).
  7. Saraty

    Giant Chess Set

    holy mother of god, this looks incredible, so much creativity!!! Pawns and rook look especially good! Maybe someday in future this will be a set I can order in amazon for Christmas?
  8. yea, stainless and maraging steel.
  9. Thank you so much for detailed feedback on 1.7. I pretty much agree to every single point you described! ? ps: I am slowly converting to 3D models for all the flat item textures that currently exist, but it's going to take a *long* while!
  10. It changed due to the remake from flat texture to 3d model. Eventually I would like to have a model for each single item in game.
  11. @ToAsgaard made a really good tutorial video where he explains the prospecting in all detail! ?
  12. Saraty

    Balance Survey

    Is there anything you find frustrating? - Current drifter spawning mechanic and frequency makes them very annoying. I see them as very low thread mobs that require a constant sword swinging. For me personally, they fail the task that they were designed for, which is to scare me. - Encouraged / low effort animal killing. I live besides temperate plains where tons of wild boars and sheep are spawning on regular basis. One round of killing leaves me with few stacks of meat and I don't need to worry about food for a long time. Works really well with hyenas too once I've mastered my tactics. So, looking forward the day, where animal killing becomes meaningful (more complex AI + butchering mechanics), takes a *lot* more effort, but therefore provides player with adequate rewards. How often do you find dungeons/lore? After last tweak was done, I've found decent amount of dungeons. I've got one and a half chest filled with lore. Approximately half a chest I left behind in ruins for other players to find. How do you feel about food? - The scarcity of food is largely determined by the climate that player spawns in. A lack of better animal AI makes food hacks possible. One example would be to take two dirt blocks and a stick, find a wolf swarm, then pile up 2 blocks, sit down, relax and kill. - Veggie balance seems ok right now. I find farming a bit too grindy for my taste, and so I'm gladly trading them in for ores in multiplayer. Wolves still got you down? Nope. At what point do you feel like you no longer have to worry about surviving? Considering the gazillion times I've started a new world for testing... Pretty much right at the beginning! Any other complaints? Haha, yea... I complain every day about the lack of features and incomplete mechanics! ?
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